/third_party/vk-gl-cts/framework/referencerenderer/ |
H A D | rrShaders.hpp | 102 VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} in VertexShader() 106 const std::vector<VertexInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() 112 std::vector<VertexInputInfo> m_inputs; member in rr::VertexShader 125 FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} in FragmentShader() 127 const std::vector<FragmentInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() 135 std::vector<FragmentInputInfo> m_inputs; member in rr::FragmentShader 183 const std::vector<GeometryInputInfo>& getInputs (void) const { return m_inputs; } in getInputs() 196 std::vector<GeometryInputInfo> m_inputs; member in rr::GeometryShader
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H A D | rrShaders.cpp | 35 , m_inputs (numVaryingInputs) in GeometryShader()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/ |
H A D | vktPipelineReferenceRenderer.hpp | 50 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader() 51 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader() 85 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource() 86 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource() 87 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource() 125 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader() 126 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader() 173 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader() 174 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader() 227 m_inputs[ in ColorFragmentShaderDualSource() [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/ |
H A D | vktPipelineReferenceRenderer.hpp | 50 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader() 51 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader() 85 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource() 86 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource() 87 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource() 125 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader() 126 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader() 173 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader() 174 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader() 227 m_inputs[ in ColorFragmentShaderDualSource() [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fFboTestUtil.cpp | 156 m_inputs.resize(samplerTypes.vec.size()); in Texture2DShader() 159 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++) in Texture2DShader() 161 m_inputs[ndx].unitNdx = ndx; in Texture2DShader() 162 m_inputs[ndx].scale = Vec4(1.0f); in Texture2DShader() 163 m_inputs[ndx].bias = Vec4(0.0f); in Texture2DShader() 169 m_inputs[inputNdx].unitNdx = unitNdx; in setUnit() 174 m_inputs[inputNdx].scale = scale; in setTexScaleBias() 175 m_inputs[inputNdx].bias = bias; in setTexScaleBias() 188 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms() 194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNd in setUniforms() [all...] |
H A D | es31fFboTestUtil.hpp | 78 std::vector<Input> m_inputs; member in deqp::gles31::Functional::FboTestUtil::Texture2DShader
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/third_party/vk-gl-cts/framework/randomshaders/ |
H A D | rsgShader.hpp | 109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; } in getInputs() 113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; } in getInputs() 123 std::vector<ShaderInput*> m_inputs; member in rsg::Shader
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H A D | rsgShader.cpp | 77 deleteVectorElements(m_inputs); in ~Shader()
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/third_party/vk-gl-cts/framework/opengl/simplereference/ |
H A D | sglrShaderProgram.cpp | 155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type; in ShaderProgram() 166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram() 173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram() 183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
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/third_party/mesa3d/src/gallium/drivers/r600/sfn/ |
H A D | sfn_shader.h | 176 m_inputs[input.location()] = input; in add_input() 181 InputIterator find_input(int location) { return m_inputs.find(location);} in find_input() 183 InputIterator input_not_found() {return m_inputs.end();} in input_not_found() 215 size_t ninputs() const { return m_inputs.size();} in ninputs() 275 IOMap<ShaderInput>& inputs() {return m_inputs;} in inputs() 329 IOMap<ShaderInput> m_inputs; member in r600::Shader
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H A D | sfn_shader.cpp | 183 auto i = m_inputs.find(driver_lcation); in set_input_gpr() 184 assert(i != m_inputs.end()); in set_input_gpr() 510 for (auto& [index, input] : m_inputs) { in scan_shader() 1283 for (auto& [dummy, i]: m_inputs) { in print() 1333 sh_info->ninput = m_inputs.size(); in get_shader_info() 1336 for (auto& [index, info] : m_inputs) { in get_shader_info() 1418 auto io = m_inputs.find(base); in input() 1419 assert(io != m_inputs.end()); in input()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboTestUtil.cpp | 313 m_inputs.resize(samplerTypes.vec.size()); in Texture2DShader() 316 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++) in Texture2DShader() 318 m_inputs[ndx].unitNdx = ndx; in Texture2DShader() 319 m_inputs[ndx].scale = Vec4(1.0f); in Texture2DShader() 320 m_inputs[ndx].bias = Vec4(0.0f); in Texture2DShader() 326 m_inputs[inputNdx].unitNdx = unitNdx; in setUnit() 331 m_inputs[inputNdx].scale = scale; in setTexScaleBias() 332 m_inputs[inputNdx].bias = bias; in setTexScaleBias() 345 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms() 351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNd in setUniforms() [all...] |
H A D | es3fShaderBuiltinVarTests.cpp | 912 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 913 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 918 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader() 919 this->rr::FragmentShader::m_inputs[0].flatshade = false; in VertexIDReferenceShader()
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H A D | es3fFboTestUtil.hpp | 108 std::vector<Input> m_inputs; member in deqp::gles3::Functional::FboTestUtil::Texture2DShader
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/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsShaderExecUtil.hpp | 95 std::vector<Symbol> m_inputs; member in deqp::gls::ShaderExecUtil::ShaderExecutor
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H A D | glsShaderExecUtil.cpp | 459 , m_inputs (shaderSpec.inputs) in ShaderExecutor() 597 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++) in execute() 599 const Symbol& symbol = m_inputs[inputNdx]; in execute() 876 computeVarLayout(m_inputs, &m_inputLayout); in BufferIoExecutor() 1040 DE_ASSERT(m_inputs.size() == m_inputLayout.size()); in uploadInputBuffer() 1041 for (size_t inputNdx = 0; inputNdx < m_inputs.size(); ++inputNdx) in uploadInputBuffer() 1043 const glu::VarType& varType = m_inputs[inputNdx].varType; in uploadInputBuffer() 1374 if (!m_inputs.empty()) in execute() 1499 if (!m_inputs.empty()) in execute()
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H A D | glsTextureBufferCase.cpp | 160 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader() 186 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader() 217 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader() 253 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/ |
H A D | vktDrawAhbTests.cpp | 79 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 80 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 107 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
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H A D | vktDrawOHOSNativeBufferTests.cpp | 77 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 78 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 105 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
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H A D | vktDrawInstancedTests.cpp | 179 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 180 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 181 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 211 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
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H A D | vktBasicDrawTests.cpp | 218 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 219 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 246 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/ |
H A D | vktDrawAhbTests.cpp | 79 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 80 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader() 107 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
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H A D | vktDrawInstancedTests.cpp | 172 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 173 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 174 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader() 204 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
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/third_party/vk-gl-cts/modules/internal/ |
H A D | ditFrameworkTests.cpp | 731 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase() 732 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in runCase() 752 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
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/third_party/vk-gl-cts/modules/egl/ |
H A D | teglRenderTests.cpp | 246 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 247 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 252 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader() 253 this->rr::FragmentShader::m_inputs[0].flatshade = false; in ReferenceShader()
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