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/third_party/vk-gl-cts/framework/referencerenderer/
H A DrrShaders.hpp102 VertexShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} in VertexShader()
106 const std::vector<VertexInputInfo>& getInputs (void) const { return m_inputs; } in getInputs()
112 std::vector<VertexInputInfo> m_inputs; member in rr::VertexShader
125 FragmentShader (size_t numInputs, size_t numOutputs) : m_inputs(numInputs), m_outputs(numOutputs) {} in FragmentShader()
127 const std::vector<FragmentInputInfo>& getInputs (void) const { return m_inputs; } in getInputs()
135 std::vector<FragmentInputInfo> m_inputs; member in rr::FragmentShader
183 const std::vector<GeometryInputInfo>& getInputs (void) const { return m_inputs; } in getInputs()
196 std::vector<GeometryInputInfo> m_inputs; member in rr::GeometryShader
H A DrrShaders.cpp35 , m_inputs (numVaryingInputs) in GeometryShader()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineReferenceRenderer.hpp50 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
51 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
85 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
86 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
87 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
125 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader()
126 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader()
173 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader()
174 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader()
227 m_inputs[ in ColorFragmentShaderDualSource()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineReferenceRenderer.hpp50 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
51 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShader()
85 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
86 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
87 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in ColorVertexShaderDualSource()
125 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader()
126 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TexCoordVertexShader()
173 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader()
174 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ColorFragmentShader()
227 m_inputs[ in ColorFragmentShaderDualSource()
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/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fFboTestUtil.cpp156 m_inputs.resize(samplerTypes.vec.size()); in Texture2DShader()
159 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++) in Texture2DShader()
161 m_inputs[ndx].unitNdx = ndx; in Texture2DShader()
162 m_inputs[ndx].scale = Vec4(1.0f); in Texture2DShader()
163 m_inputs[ndx].bias = Vec4(0.0f); in Texture2DShader()
169 m_inputs[inputNdx].unitNdx = unitNdx; in setUnit()
174 m_inputs[inputNdx].scale = scale; in setTexScaleBias()
175 m_inputs[inputNdx].bias = bias; in setTexScaleBias()
188 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms()
194 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNd in setUniforms()
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H A Des31fFboTestUtil.hpp78 std::vector<Input> m_inputs; member in deqp::gles31::Functional::FboTestUtil::Texture2DShader
/third_party/vk-gl-cts/framework/randomshaders/
H A DrsgShader.hpp109 std::vector<ShaderInput*>& getInputs (void) { return m_inputs; } in getInputs()
113 const std::vector<ShaderInput*>& getInputs (void) const { return m_inputs; } in getInputs()
123 std::vector<ShaderInput*> m_inputs; member in rsg::Shader
H A DrsgShader.cpp77 deleteVectorElements(m_inputs); in ~Shader()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrShaderProgram.cpp155 this->rr::VertexShader::m_inputs[ndx].type = decl.m_vertexAttributes[ndx].type; in ShaderProgram()
166 this->rr::GeometryShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
173 this->rr::FragmentShader::m_inputs[ndx] = this->rr::GeometryShader::m_outputs[ndx]; in ShaderProgram()
183 this->rr::FragmentShader::m_inputs[ndx] = this->rr::VertexShader::m_outputs[ndx]; in ShaderProgram()
/third_party/mesa3d/src/gallium/drivers/r600/sfn/
H A Dsfn_shader.h176 m_inputs[input.location()] = input; in add_input()
181 InputIterator find_input(int location) { return m_inputs.find(location);} in find_input()
183 InputIterator input_not_found() {return m_inputs.end();} in input_not_found()
215 size_t ninputs() const { return m_inputs.size();} in ninputs()
275 IOMap<ShaderInput>& inputs() {return m_inputs;} in inputs()
329 IOMap<ShaderInput> m_inputs; member in r600::Shader
H A Dsfn_shader.cpp183 auto i = m_inputs.find(driver_lcation); in set_input_gpr()
184 assert(i != m_inputs.end()); in set_input_gpr()
510 for (auto& [index, input] : m_inputs) { in scan_shader()
1283 for (auto& [dummy, i]: m_inputs) { in print()
1333 sh_info->ninput = m_inputs.size(); in get_shader_info()
1336 for (auto& [index, info] : m_inputs) { in get_shader_info()
1418 auto io = m_inputs.find(base); in input()
1419 assert(io != m_inputs.end()); in input()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboTestUtil.cpp313 m_inputs.resize(samplerTypes.vec.size()); in Texture2DShader()
316 for (int ndx = 0; ndx < (int)m_inputs.size(); ndx++) in Texture2DShader()
318 m_inputs[ndx].unitNdx = ndx; in Texture2DShader()
319 m_inputs[ndx].scale = Vec4(1.0f); in Texture2DShader()
320 m_inputs[ndx].bias = Vec4(0.0f); in Texture2DShader()
326 m_inputs[inputNdx].unitNdx = unitNdx; in setUnit()
331 m_inputs[inputNdx].scale = scale; in setTexScaleBias()
332 m_inputs[inputNdx].bias = bias; in setTexScaleBias()
345 for (int texNdx = 0; texNdx < (int)m_inputs.size(); texNdx++) in setUniforms()
351 gl.uniform1i(gl.getUniformLocation(program, samplerName.c_str()), m_inputs[texNd in setUniforms()
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H A Des3fShaderBuiltinVarTests.cpp912 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
913 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
918 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in VertexIDReferenceShader()
919 this->rr::FragmentShader::m_inputs[0].flatshade = false; in VertexIDReferenceShader()
H A Des3fFboTestUtil.hpp108 std::vector<Input> m_inputs; member in deqp::gles3::Functional::FboTestUtil::Texture2DShader
/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderExecUtil.hpp95 std::vector<Symbol> m_inputs; member in deqp::gls::ShaderExecUtil::ShaderExecutor
H A DglsShaderExecUtil.cpp459 , m_inputs (shaderSpec.inputs) in ShaderExecutor()
597 for (int inputNdx = 0; inputNdx < (int)m_inputs.size(); inputNdx++) in execute()
599 const Symbol& symbol = m_inputs[inputNdx]; in execute()
876 computeVarLayout(m_inputs, &m_inputLayout); in BufferIoExecutor()
1040 DE_ASSERT(m_inputs.size() == m_inputLayout.size()); in uploadInputBuffer()
1041 for (size_t inputNdx = 0; inputNdx < m_inputs.size(); ++inputNdx) in uploadInputBuffer()
1043 const glu::VarType& varType = m_inputs[inputNdx].varType; in uploadInputBuffer()
1374 if (!m_inputs.empty()) in execute()
1499 if (!m_inputs.empty()) in execute()
H A DglsTextureBufferCase.cpp160 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordVertexShader()
186 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureVertexShader()
217 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in CoordFragmentShader()
253 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TextureFragmentShader()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/draw/
H A DvktDrawAhbTests.cpp79 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
80 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
107 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
H A DvktDrawOHOSNativeBufferTests.cpp77 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
78 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
105 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
H A DvktDrawInstancedTests.cpp179 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
180 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
181 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
211 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
H A DvktBasicDrawTests.cpp218 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
219 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
246 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/draw/
H A DvktDrawAhbTests.cpp79 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
80 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in PassthruVertShader()
107 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in PassthruFragShader()
H A DvktDrawInstancedTests.cpp172 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
173 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
174 m_inputs[2].type = rr::GENERICVECTYPE_FLOAT; in TestVertShader()
204 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in TestFragShader()
/third_party/vk-gl-cts/modules/internal/
H A DditFrameworkTests.cpp731 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
732 m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in runCase()
752 m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in runCase()
/third_party/vk-gl-cts/modules/egl/
H A DteglRenderTests.cpp246 this->rr::VertexShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
247 this->rr::VertexShader::m_inputs[1].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
252 this->rr::FragmentShader::m_inputs[0].type = rr::GENERICVECTYPE_FLOAT; in ReferenceShader()
253 this->rr::FragmentShader::m_inputs[0].flatshade = false; in ReferenceShader()

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