Searched refs:m_image_unit (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cStencilTexturingTests.hpp | 96 static const glw::GLint m_image_unit; member in gl4cts::StencilTexturing::FunctionalTest
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H A D | gl4cStencilTexturingTests.cpp | 585 const GLint FunctionalTest::m_image_unit = 1; member in gl4cts::StencilTexturing::FunctionalTest 680 gl.bindImageTexture(m_image_unit, dst_texture_id, 0 /* level */, GL_FALSE /* layered */, 0 /* Layer */, in dispatch() 684 gl.uniform1i(uni_image_loc, m_image_unit); in dispatch()
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/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_buffer/ |
H A D | esextcTextureBufferOperations.hpp | 434 static const glw::GLuint m_image_unit; member in glcts::TextureBufferOperationsViaImageStore
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H A D | esextcTextureBufferOperations.cpp | 1345 const glw::GLuint TextureBufferOperationsViaImageStore::m_image_unit = 0; member in glcts::TextureBufferOperationsViaImageStore 1386 gl.bindImageTexture(m_image_unit, m_texbuff_id, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA32I); in initializeBufferObjectData()
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