Searched refs:m_formats (Results 1 - 6 of 6) sorted by relevance
/third_party/vk-gl-cts/modules/glshared/ |
H A D | glsFboUtil.cpp | 522 : m_renderCtx(ctx), m_formats(formats) in Checker() 550 : m_formats (formats) in FboVerifier() 576 const UniquePtr<Checker> cctx(m_factory.createChecker(m_renderCtx, m_formats)); in validStatusCodes() 583 if (m_formats.isKnownFormat(it->second->internalFormat)) in validStatusCodes() 585 const FormatFlags flags = m_formats.getFormatInfo(it->second->internalFormat); in validStatusCodes() 611 if (m_formats.isKnownFormat(it->second->internalFormat)) in validStatusCodes() 613 const FormatFlags flags = m_formats.getFormatInfo(it->second->internalFormat); in validStatusCodes() 638 checkAttachmentCompleteness(*cctx, att, attPoint, image, m_formats); in validStatusCodes()
|
H A D | glsFboUtil.hpp | 412 const FormatDB& m_formats; member in deqp::gls::FboUtil::Checker 437 const FormatDB& m_formats; member in deqp::gls::FboUtil::FboVerifier
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fFboCompletenessTests.cpp | 263 if (m_formats.getFormatInfo(depthFormat) & STENCIL_RENDERABLE) in check() 265 if (m_formats.getFormatInfo(stencilFormat) & DEPTH_RENDERABLE) in check()
|
H A D | es3fShaderApiTests.cpp | 1119 std::vector<GLenum> m_formats; member in deqp::gles3::Functional::ProgramBinaryCase 1149 return (std::find(m_formats.begin(), m_formats.end(), format) != m_formats.end()); in isFormatSupported() 1193 getBinaryFormats(m_formats); in init() 1200 if (m_formats.empty()) in iterate()
|
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_cube_map_array/ |
H A D | esextcTextureCubeMapArraySampling.hpp | 679 formatsVectorType m_formats; member in glcts::TextureCubeMapArraySamplingTest
|
H A D | esextcTextureCubeMapArraySampling.cpp | 1726 m_formats.push_back(formatDefinition(GL_RGBA8, GL_RGBA, GL_UNSIGNED_BYTE, false, Float, "GL_RGBA8")); in TextureCubeMapArraySamplingTest() 1727 m_formats.push_back(formatDefinition(GL_RGBA32I, GL_RGBA_INTEGER, GL_INT, false, Int, "GL_RGBA32I")); in TextureCubeMapArraySamplingTest() 1728 m_formats.push_back(formatDefinition(GL_RGBA32UI, GL_RGBA_INTEGER, GL_UNSIGNED_INT, false, UInt, "GL_RGBA32UI")); in TextureCubeMapArraySamplingTest() 1730 m_formats.push_back(formatDefinition(GL_DEPTH_COMPONENT32F, GL_DEPTH_COMPONENT, GL_FLOAT, false, GL_RGBA8, GL_RGBA, in TextureCubeMapArraySamplingTest() 1732 m_formats.push_back(formatDefinition(GL_STENCIL_INDEX8, GL_STENCIL_INDEX, GL_UNSIGNED_BYTE, false, GL_R32UI, in TextureCubeMapArraySamplingTest() 3190 testFormats(m_formats, m_resolutions); in iterate()
|
Completed in 16 milliseconds