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Searched refs:m_calibrator (Results 1 - 5 of 5) sorted by relevance

/third_party/vk-gl-cts/modules/gles2/performance/
H A Des2pTextureUploadTests.cpp95 gls::TheilSenCalibrator m_calibrator; member in deqp::gles2::Performance::TextureUploadCase
111 , m_calibrator () in TextureUploadCase()
237 const gls::MeasureState& measureState = m_calibrator.getMeasureState(); in logResults()
254 //for (int i = 0; i < m_calibrator.measureState.numFrames; i++) in logResults()
255 // m_log << TestLog::Message << "Frame " << i+1 << " duration: \t" << m_calibrator.measureState.frameTimes[i] << " us."<< TestLog::EndMessage; in logResults()
286 gls::logCalibrationInfo(log, m_calibrator); // Log calibration details in logResults()
340 gls::TheilSenCalibrator::State state = m_calibrator.getState(); in iterate()
344 int numCalls = m_calibrator.getCallCount(); in iterate()
355 m_calibrator.recordIteration(duration); in iterate()
359 m_calibrator in iterate()
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H A Des2pShaderOperatorTests.cpp315 TheilSenCalibrator m_calibrator; member in deqp::gles2::Performance::__anon30504::OperatorPerformanceCase
680 render(m_calibrator.getCallCount());
691 if (m_state == STATE_CALIBRATING && m_calibrator.getState() == TheilSenCalibrator::STATE_FINISHED)
824 m_calibrator.clear(CalibratorParameters(m_initialCalibrationStorage->initialNumCalls, 10 /* calibrate iteration frames */, 2000.0f /* calibrate iteration shortcut threshold (ms) */, 16 /* max calibrate iterations */,
866 if (m_calibrator.getCallCount() == 1)
868 const gls::MeasureState& calibratorMeasure = m_calibrator.getMeasureState();
870 const float targetDrawCallTime = m_calibrator.getParameters().targetFrameTimeUs;
904 const TheilSenCalibrator::State calibratorState = m_calibrator.getState();
909 m_calibrator.recomputeParameters();
911 m_calibrator
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/third_party/vk-gl-cts/modules/glshared/
H A DglsShaderPerformanceMeasurer.cpp231 m_calibrator.clear(CalibratorParameters(calibratorInitialNumCalls, 10 /* calibrate iteration frames */, 2000.0f /* calibrate iteration shortcut threshold (ms) */, 16 /* max calibrate iterations */, in init()
276 render(m_calibrator.getCallCount()); // Always render. This gives more stable performance behavior.
278 TheilSenCalibrator::State calibratorState = m_calibrator.getState();
282 m_calibrator.recomputeParameters();
290 m_calibrator.recordIteration(renderStartTime - m_prevRenderStartTime);
301 const MeasureState& measureState = m_calibrator.getMeasureState();
321 const MeasureState& measureState(m_calibrator.getMeasureState());
333 logCalibrationInfo(log, m_calibrator);
H A DglsShaderPerformanceMeasurer.hpp97 int getFinalCallCount (void) const { DE_ASSERT(m_state == STATE_FINISHED); return m_calibrator.getCallCount(); } in getFinalCallCount()
121 TheilSenCalibrator m_calibrator; member in deqp::gls::ShaderPerformanceMeasurer
/third_party/vk-gl-cts/modules/gles3/performance/
H A Des3pShaderOperatorTests.cpp315 TheilSenCalibrator m_calibrator; member in deqp::gles3::Performance::__anon30792::OperatorPerformanceCase
680 render(m_calibrator.getCallCount());
691 if (m_state == STATE_CALIBRATING && m_calibrator.getState() == TheilSenCalibrator::STATE_FINISHED)
824 m_calibrator.clear(CalibratorParameters(m_initialCalibrationStorage->initialNumCalls, 10 /* calibrate iteration frames */, 2000.0f /* calibrate iteration shortcut threshold (ms) */, 16 /* max calibrate iterations */,
866 if (m_calibrator.getCallCount() == 1)
868 const gls::MeasureState& calibratorMeasure = m_calibrator.getMeasureState();
870 const float targetDrawCallTime = m_calibrator.getParameters().targetFrameTimeUs;
904 const TheilSenCalibrator::State calibratorState = m_calibrator.getState();
909 m_calibrator.recomputeParameters();
911 m_calibrator
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