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Searched refs:looping (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/modules/particles/include/
H A DSkParticleEffect.h98 // created, and again at every loop point (if the effect is played with the looping flag).
133 void start(double now, bool looping, SkPoint position, SkVector heading, float scale,
137 void start(double now, bool looping) { in start() argument
138 this->start(now, looping, in start()
/third_party/skia/modules/particles/src/
H A DSkParticleEffect.cpp265 void SkParticleEffect::start(double now, bool looping, SkPoint position, SkVector heading, in start() argument
271 fLooping = looping; in start()
292 // Defer running effectSpawn until the first update (to reuse the code when looping) in start()
381 // Effect is dead if we've reached the end (and are not looping) in advanceTime()
/third_party/ffmpeg/libavcodec/arm/
H A Dstartcode_armv6.S148 60: @ Small buffer - simply check by looping over bytes

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