Searched refs:loop_type (Results 1 - 2 of 2) sorted by relevance
/third_party/skia/src/gpu/effects/ |
H A D | GrGaussianConvolutionFragmentProcessor.cpp | 42 static LoopType loop_type(const GrShaderCaps& caps) { in loop_type() function 64 LoopType loopType = loop_type(*args.fShaderCaps); in emitCode() 231 if (loop_type(shaderCaps) != LoopType::kVariableLength) {
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/third_party/libsnd/src/ |
H A D | sds.c | 214 { unsigned char channel, bitwidth, loop_type, byte ; in sds_read_header() local 260 bytesread += psf_binheader_readf (psf, "e3331", &data_length, &sustain_loop_start, &sustain_loop_end, &loop_type) ; in sds_read_header() 273 sustain_loop_start, sustain_loop_end, loop_type) ; in sds_read_header() 341 unsigned char loop_type = 0 ; in sds_write_header() local 399 psf_binheader_writef (psf, "e33311", BHW3 (data_length), BHW3 (sustain_loop_start), BHW3 (sustain_loop_end), BHW1 (loop_type), BHW1 (0xF7)) ; in sds_write_header()
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