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Searched
refs:loop_demand
(Results
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1
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/third_party/mesa3d/src/amd/compiler/
H
A
D
aco_spill.cpp
505
RegisterDemand
loop_demand
= reg_pressure;
in init_live_in_vars()
local
509
loop_demand
.update(ctx.program->blocks[i++].register_demand);
in init_live_in_vars()
524
loop_demand
-= spilled.first;
in init_live_in_vars()
530
while (
loop_demand
.exceeds(ctx.target_pressure)) {
in init_live_in_vars()
532
if (type == RegType::vgpr &&
loop_demand
.vgpr <= ctx.target_pressure.vgpr)
in init_live_in_vars()
535
if (type == RegType::sgpr &&
loop_demand
.sgpr <= ctx.target_pressure.sgpr)
in init_live_in_vars()
568
loop_demand
-= to_spill;
in init_live_in_vars()
572
if (!
loop_demand
.exceeds(ctx.target_pressure))
in init_live_in_vars()
Completed in 4 milliseconds