Searched refs:lodLoc (Results 1 - 7 of 7) sorted by relevance
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fVertexTextureTests.cpp | 760 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 761 if (lodLoc != -1) in setupShaderInputs() 762 glUniform1f(lodLoc, lod); in setupShaderInputs() 1095 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 1096 if (lodLoc != -1) in setupShaderInputs() 1097 glUniform1f(lodLoc, lod); in setupShaderInputs() 1435 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 1436 if (lodLoc != -1) in setupShaderInputs() 1437 glUniform1f(lodLoc, lod); in setupShaderInputs() 1778 const int lodLoc in setupShaderInputs() local [all...] |
H A D | es3fShaderTextureFunctionTests.cpp | 1121 const glw::GLint lodLoc = gl.getUniformLocation (m_program->getProgram(), "u_lod"); in testTextureSize() local 1169 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize() 1183 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize() 1198 gl.uniform1iv(lodLoc, 1, &testSize.lod); in testTextureSize()
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/third_party/vk-gl-cts/modules/gles2/functional/ |
H A D | es2fVertexTextureTests.cpp | 660 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 661 if (lodLoc != -1) in setupShaderInputs() 662 glUniform1f(lodLoc, lod); in setupShaderInputs() 997 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs() local 998 if (lodLoc != -1) in setupShaderInputs() 999 glUniform1f(lodLoc, lod); in setupShaderInputs()
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/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/ |
H A D | CopyTextureTest.cpp | 2262 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local 2264 ASSERT_NE(-1, lodLoc); in TEST_P() 2266 glUniform1f(lodLoc, 0); in TEST_P() 2301 glUniform1f(lodLoc, 0); in TEST_P() 2305 glUniform1f(lodLoc, 1); in TEST_P() 2309 glUniform1f(lodLoc, 2); in TEST_P() 2330 glUniform1f(lodLoc, 1); in TEST_P() 2337 glUniform1f(lodLoc, 2); in TEST_P()
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H A D | MipmapTest.cpp | 446 const GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in verifyAllMips() local 448 ASSERT_NE(-1, lodLoc); in verifyAllMips() 456 glUniform1f(lodLoc, mip); in verifyAllMips()
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H A D | TextureTest.cpp | 8869 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); 8871 ASSERT_NE(-1, lodLoc); 8877 glUniform1f(lodLoc, mip); 8908 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); 8910 ASSERT_NE(-1, lodLoc); 8916 glUniform1f(lodLoc, mip); 8927 glUniform1f(lodLoc, mip); 8960 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); 8962 ASSERT_NE(-1, lodLoc); 8968 glUniform1f(lodLoc, mi [all...] |
H A D | FramebufferTest.cpp | 3111 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local 3113 ASSERT_NE(-1, lodLoc); in TEST_P() 3115 glUniform1f(lodLoc, 0); // with Lod=0 in TEST_P() 3178 GLint lodLoc = glGetUniformLocation(program, essl3_shaders::LodUniform()); in TEST_P() local 3180 ASSERT_NE(-1, lodLoc); in TEST_P() 3182 glUniform1f(lodLoc, 0); // with Lod=0 in TEST_P()
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