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Searched refs:local_pos (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
H A Dradv_meta_bufimage.c438 nir_ssa_def *local_pos = nir_iadd_imm(&b, global_pos, chan); in build_nir_btoi_r32g32b32_compute_shader() local
440 nir_ssa_def *coord = nir_vec4(&b, local_pos, local_pos, local_pos, local_pos); in build_nir_btoi_r32g32b32_compute_shader()
1070 nir_ssa_def *local_pos = nir_iadd_imm(&b, global_pos, chan); in build_nir_cleari_r32g32b32_compute_shader() local
1072 nir_ssa_def *coord = nir_vec4(&b, local_pos, local_pos, local_pos, local_pos); in build_nir_cleari_r32g32b32_compute_shader()
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/third_party/mesa3d/src/imgui/
H A Dimgui.h341 IMGUI_API void SetCursorPos(const ImVec2& local_pos); // are using the main, absolute coordinate system.
H A Dimgui.cpp6345 void ImGui::SetCursorPos(const ImVec2& local_pos) in SetCursorPos() argument
6348 window->DC.CursorPos = window->Pos - window->Scroll + local_pos; in SetCursorPos()
/third_party/skia/third_party/externals/imgui/
H A Dimgui.h452 IMGUI_API void SetCursorPos(const ImVec2& local_pos); // are using the main, absolute coordinate system.
H A Dimgui.cpp7652 void ImGui::SetCursorPos(const ImVec2& local_pos) in SetCursorPos() argument
7655 window->DC.CursorPos = window->Pos - window->Scroll + local_pos; in SetCursorPos()
8124 // - local_pos = (absolution_pos - window->Pos)

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