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Searched refs:loads_pending (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3dx_rcl.c56 int layer, uint32_t pipe_bit, uint32_t *loads_pending) in load_general()
108 *loads_pending &= ~pipe_bit; in load_general()
109 if (*loads_pending) in load_general()
226 uint32_t loads_pending = job->bbuf ? job->store : job->load; in v3d_rcl_emit_loads() local
230 if (!(loads_pending & bit)) in v3d_rcl_emit_loads()
242 bit, &loads_pending); in v3d_rcl_emit_loads()
245 if ((loads_pending & PIPE_CLEAR_DEPTHSTENCIL) && in v3d_rcl_emit_loads()
253 (loads_pending & PIPE_CLEAR_STENCIL)) { in v3d_rcl_emit_loads()
257 &loads_pending); in v3d_rcl_emit_loads()
260 if (loads_pending in v3d_rcl_emit_loads()
55 load_general(struct v3d_cl *cl, struct pipe_surface *psurf, int buffer, int layer, uint32_t pipe_bit, uint32_t *loads_pending) load_general() argument
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