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Help
Searched
refs:linkedAttribute
(Results
1 - 3
of
3
) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H
A
D
Program.cpp
1627
ASSERT(
linkedAttribute
.size() == vertexShader->activeAttributes.size());
in linkAttributes()
1629
for(auto const &attribute :
linkedAttribute
)
in linkAttributes()
1671
for(auto const &previousAttrib :
linkedAttribute
)
in linkAttribute()
1697
linkedAttribute
.push_back(attribute);
in linkAttribute()
2633
linkedAttribute
.clear();
in unlink()
2773
ASSERT(index <
linkedAttribute
.size());
in getActiveAttribute()
2775
std::vector<glsl::Attribute>::const_iterator it =
linkedAttribute
.begin() + index;
in getActiveAttribute()
2797
return
linkedAttribute
.size();
in getActiveAttributeCount()
2804
std::vector<glsl::Attribute>::const_iterator it =
linkedAttribute
.begin();
in getActiveAttributeMaxLength()
2805
std::vector<glsl::Attribute>::const_iterator itEnd =
linkedAttribute
in getActiveAttributeMaxLength()
[all...]
H
A
D
Program.h
287
std::vector<glsl::Attribute>
linkedAttribute
;
member in es2::Program
/third_party/skia/third_party/externals/angle2/src/libANGLE/
H
A
D
Program.cpp
3791
sh::ShaderVariable *
linkedAttribute
= usedAttribMap[regLocation];
in linkAttributes()
local
3797
if (
linkedAttribute
)
in linkAttributes()
3803
<<
linkedAttribute
->name << "' at location " << regLocation;
in linkAttributes()
Completed in 11 milliseconds