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Searched refs:linearToSRGB12_16 (Results 1 - 9 of 9) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DConstants.hpp74 unsigned short linearToSRGB12_16[4096]; member
H A DPixelRoutine.hpp66 void linearToSRGB12_16(Vector4s &c);
H A DConstants.cpp282 linearToSRGB12_16[i] = (unsigned short)(clamp(sw::linearToSRGB((float)i / 0x0FFF) * 0xFFFF + 0.5f, 0.0f, (float)0xFFFF)); in Constants()
H A DPixelRoutine.cpp2696 linearToSRGB12_16(c); in linearToSRGB16_12_16()
2699 void PixelRoutine::linearToSRGB12_16(Vector4s &c) in linearToSRGB12_16() function in sw::PixelRoutine
2701 Pointer<Byte> LUT = constants + OFFSET(Constants,linearToSRGB12_16); in linearToSRGB12_16()
H A DPixelPipeline.cpp323 linearToSRGB12_16(current);
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DConstants.hpp83 unsigned short linearToSRGB12_16[4096]; member
H A DPixelRoutine.hpp64 void linearToSRGB12_16(Vector4s &c);
H A DConstants.cpp286 linearToSRGB12_16[i] = (unsigned short)(clamp(linearToSRGB((float)i / 0x0FFF) * 0xFFFF + 0.5f, 0.0f, (float)0xFFFF)); in Constants()
H A DPixelRoutine.cpp3245 linearToSRGB12_16(c); in linearToSRGB16_12_16()
3248 void PixelRoutine::linearToSRGB12_16(Vector4s &c) in linearToSRGB12_16() function in sw::PixelRoutine
3250 Pointer<Byte> LUT = constants + OFFSET(Constants, linearToSRGB12_16); in linearToSRGB12_16()

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