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Help
Searched
refs:limit_x
(Results
1 - 4
of
4
) sorted by relevance
/third_party/skia/src/shaders/
H
A
D
SkImageShader.cpp
434
auto
limit_x
= alloc->make<SkRasterPipeline_TileCtx>(),
in doStages()
local
436
limit_x
->scale = pm.width();
in doStages()
437
limit_x
->invScale = 1.0f / pm.width();
in doStages()
445
decal_ctx->
limit_x
=
limit_x
->scale;
in doStages()
455
case SkTileMode::kMirror: p->append(SkRasterPipeline::mirror_x,
limit_x
); break;
in doStages()
456
case SkTileMode::kRepeat: p->append(SkRasterPipeline::repeat_x,
limit_x
); break;
in doStages()
/third_party/skia/src/core/
H
A
D
SkRasterPipeline.h
146
float
limit_x
;
member
/third_party/skia/src/shaders/gradients/
H
A
D
SkGradientShader.cpp
300
decal_ctx->
limit_x
= SkBits2Float(SkFloat2Bits(1.0f) + 1);
in onAppendStages()
301
// reuse mask +
limit_x
stage, or create a custom decal_1 that just stores the mask
in onAppendStages()
/third_party/skia/src/opts/
H
A
D
SkRasterPipeline_opts.h
2330
auto w = ctx->
limit_x
;
2338
auto w = ctx->
limit_x
;
3982
auto w = ctx->
limit_x
;
3990
auto w = ctx->
limit_x
;
Completed in 9 milliseconds