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Searched
refs:lighting
(Results
1 - 3
of
3
) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/nine/
H
A
D
nine_ff.c
42
uint32_t
lighting
: 1;
member
43
uint32_t darkness : 1; /*
lighting
enabled but no active lights */
251
* NOTE: no
lighting
code is generated if there are no active lights
340
boolean need_aNrm = key->
lighting
|| key->passthrough & (1 << NINE_DECLUSAGE_NORMAL);
in nine_ff_build_vs()
342
boolean need_aVtx = key->
lighting
|| key->fog_mode || key->pointscale || key->ucp;
in nine_ff_build_vs()
382
if (key->
lighting
|| key->darkness) {
in nine_ff_build_vs()
435
if (key->
lighting
|| key->vertexblend)
in nine_ff_build_vs()
780
if (key->
lighting
) {
in nine_ff_build_vs()
1632
key.
lighting
= !!context->rs[D3DRS_LIGHTING] && context->ff.num_lights_active;
in nine_ff_get_vs()
1635
key.darkness = 0; /* |= key.
lighting
; */ /* XX
in nine_ff_get_vs()
[all...]
/third_party/skia/src/effects/imagefilters/
H
A
D
SkLightingImageFilter.cpp
71
//
lighting
math in this file. Using the portable rsqrt avoids the issue. This issue appears
in fast_normalize()
1846
const LightingEffect&
lighting
= proc.cast<LightingEffect>();
in onSetData()
local
1848
fLight =
lighting
.light()->createGpuLight();
in onSetData()
1851
pdman.set1f(fSurfaceScaleUni,
lighting
.surfaceScale());
in onSetData()
1853
lighting
.light()->transform(
lighting
.filterMatrix()));
in onSetData()
/third_party/skia/tests/
H
A
D
ImageFilterTest.cpp
137
this->addFilter("diffuse
lighting
",
in FilterList()
139
this->addFilter("specular
lighting
",
in FilterList()
1539
sk_sp<SkImageFilter>
lighting
(SkImageFilters::PointLitDiffuse(
in DEF_TEST()
1541
REPORTER_ASSERT(reporter, !
lighting
->canComputeFastBounds());
in DEF_TEST()
Completed in 17 milliseconds