Searched refs:levelStep (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/ |
H A D | esextcTextureShadowLodFunctionsTest.cpp | 485 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); in initTexture() local 493 float fA = float(level) * levelStep; in initTexture() 519 float levelStep = in initTexture() local 534 float fA = (float)layer * layerStep + (float)level * levelStep; in initTexture() 560 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); in initTexture() local 570 float fA = float(level) * levelStep; in initTexture() 624 float levelStep = in initTexture() local 648 float fA = (float)layer * layerStep + float(level) * levelStep; in initTexture()
|
/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 579 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local 587 float fA = float(level)*levelStep; in initTexture() 609 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local 619 float fA = float(level)*levelStep; in initTexture() 668 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); in initTexture() local 681 float fA = (float)layer*layerStep + (float)level*levelStep; in initTexture() 703 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local 711 float fA = (float)level*levelStep; in initTexture()
|
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 891 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local 901 float fA = float(level)*levelStep; in initTexture() 922 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local 934 float fA = float(level)*levelStep; in initTexture() 982 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); in initTexture() local 997 float fA = (float)layer*layerStep + (float)level*levelStep; in initTexture() 1018 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local 1028 float fA = (float)level*levelStep; in initTexture() 1051 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local 1061 float fA = float(level)*levelStep; in initTexture() 1082 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); initTexture() local 1118 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*(m_textureSpec.depth/6)); initTexture() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 888 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local 898 float fA = float(level)*levelStep; in initTexture() 919 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local 931 float fA = float(level)*levelStep; in initTexture() 979 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); in initTexture() local 994 float fA = (float)layer*layerStep + (float)level*levelStep; in initTexture() 1015 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local 1025 float fA = (float)level*levelStep; in initTexture() 1048 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() local 1058 float fA = float(level)*levelStep; in initTexture() 1079 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); initTexture() local 1115 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*(m_textureSpec.depth/6)); initTexture() local [all...] |
Completed in 19 milliseconds