Searched refs:layer_type (Results 1 - 4 of 4) sorted by relevance
/third_party/ffmpeg/libavfilter/dnn/ |
H A D | dnn_backend_native.c | 136 // layers_num,layer_type,layer_parameterss,layer_type,layer_parameters... 150 DNNLayerType layer_type; in ff_dnn_load_model_native() local 232 layer_type = (int32_t)avio_rl32(model_file_context); in ff_dnn_load_model_native() 235 if (layer_type >= DLT_COUNT) { in ff_dnn_load_model_native() 239 native_model->layers[layer].type = layer_type; in ff_dnn_load_model_native() 240 parsed_size = ff_layer_funcs[layer_type].pf_load(&native_model->layers[layer], model_file_context, file_size, native_model->operands_num); in ff_dnn_load_model_native() 384 DNNLayerType layer_type = native_model->layers[layer].type; in execute_model_native() local 385 ret = ff_layer_funcs[layer_type].pf_exec(native_model->operands, in execute_model_native()
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/third_party/vulkan-loader/tests/framework/ |
H A D | test_util.h | 608 std::string get_type_str(Type layer_type) const { 609 if (layer_type == Type::GLOBAL) 611 else if (layer_type == Type::DEVICE)
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/third_party/mesa3d/src/amd/vulkan/ |
H A D | radv_meta_clear.c | 61 const struct glsl_type *layer_type = glsl_int_type(); in build_color_shaders() local 63 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, "v_layer"); in build_color_shaders() 422 const struct glsl_type *layer_type = glsl_int_type(); in build_depthstencil_shader() local 424 nir_variable_create(vs_b.shader, nir_var_shader_out, layer_type, "v_layer"); in build_depthstencil_shader()
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/third_party/rust/crates/bindgen/bindgen-tests/tests/ |
H A D | stylo.hpp | [all...] |
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