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/third_party/mesa3d/src/gallium/drivers/i915/
H A Di915_resource_texture.c902 struct pipe_box layer_box = *box; in i915_texture_subdata() local
903 layer_box.depth = 1; in i915_texture_subdata()
904 for (layer_box.z = box->z; layer_box.z < box->z + box->depth; in i915_texture_subdata()
905 layer_box.z++) { in i915_texture_subdata()
906 u_default_texture_subdata(pipe, resource, level, usage, &layer_box, data, in i915_texture_subdata()

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