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Searched refs:lastLevel (Results 1 - 3 of 3) sorted by relevance

/third_party/mesa3d/src/mesa/state_tracker/
H A Dst_gen_mipmap.c56 uint lastLevel, first_layer, last_layer; in st_generate_mipmap() local
69 lastLevel = _mesa_compute_num_levels(ctx, texObj, target) - 1; in st_generate_mipmap()
72 lastLevel += texObj->Attrib.MinLevel; in st_generate_mipmap()
74 if (lastLevel == 0) in st_generate_mipmap()
81 * lastLevel here, since it won't get done in st_finalize_texture(). in st_generate_mipmap()
83 texObj->lastLevel = lastLevel; in st_generate_mipmap()
93 _mesa_prepare_mipmap_levels(ctx, texObj, baseLevel, lastLevel); in st_generate_mipmap()
114 assert(pt->last_level >= lastLevel); in st_generate_mipmap()
139 lastLevel, first_laye in st_generate_mipmap()
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H A Dst_cb_texture.c827 GLuint lastLevel, width, height, depth; in guess_and_alloc_texture() local
875 /* Guess a reasonable value for lastLevel. With OpenGL we have no in guess_and_alloc_texture()
883 lastLevel = _mesa_get_tex_max_num_levels(stObj->Target, in guess_and_alloc_texture()
888 lastLevel = 0; in guess_and_alloc_texture()
902 lastLevel, in guess_and_alloc_texture()
910 stObj->lastLevel = lastLevel; in guess_and_alloc_texture()
999 0, /* lastLevel */ in st_AllocTextureImageBuffer()
2920 tObj->lastLevel = tObj->_MaxLevel; in st_finalize_texture()
2922 tObj->lastLevel in st_finalize_texture()
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/third_party/mesa3d/src/mesa/main/
H A Dmtypes.h978 /* The texture must include at levels [0..lastLevel] once validated:
980 GLuint lastLevel; member

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