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Searched refs:kForce_SyncQueue (Results 1 - 3 of 3) sorted by relevance

/third_party/skia/src/gpu/vk/
H A DGrVkGpu.cpp404 if (!this->currentCommandBuffer()->hasWork() && kForce_SyncQueue != sync && in submitCommandBuffer()
422 if (didSubmit && sync == kForce_SyncQueue) { in submitCommandBuffer()
530 if (!this->submitCommandBuffer(kForce_SyncQueue)) { in onWritePixels()
2138 SkAssertResult(this->submitCommandBuffer(kForce_SyncQueue)); in deleteTestingOnlyBackendRenderTarget()
2257 return this->submitCommandBuffer(kForce_SyncQueue); in onSubmitToGpu()
2618 if (!this->submitCommandBuffer(kForce_SyncQueue)) { in onReadPixels()
H A DGrVkGpu.h225 kForce_SyncQueue, enumerator
360 // buffer and begins it. If sync is set to kForce_SyncQueue, the function will wait for all
/third_party/skia/src/gpu/mtl/
H A DGrMtlGpu.h57 kForce_SyncQueue, enumerator
245 // sync is set to kForce_SyncQueue, the function will wait for all work in the committed

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