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Searched refs:kClamp (Results 1 - 25 of 217) sorted by relevance

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/third_party/skia/bench/
H A DHardStopGradientBench_ScaleNumColors.cpp104 DEF_BENCH(return new HardStopGradientBench_ScaleNumColors(SkTileMode::kClamp, 3);)
105 DEF_BENCH(return new HardStopGradientBench_ScaleNumColors(SkTileMode::kClamp, 4);)
106 DEF_BENCH(return new HardStopGradientBench_ScaleNumColors(SkTileMode::kClamp, 5);)
107 DEF_BENCH(return new HardStopGradientBench_ScaleNumColors(SkTileMode::kClamp, 10);)
108 DEF_BENCH(return new HardStopGradientBench_ScaleNumColors(SkTileMode::kClamp, 25);)
109 DEF_BENCH(return new HardStopGradientBench_ScaleNumColors(SkTileMode::kClamp, 50);)
110 DEF_BENCH(return new HardStopGradientBench_ScaleNumColors(SkTileMode::kClamp, 100);)
H A DTileBench.cpp125 DEF_BENCH(return new ConstXTileBench(SkTileMode::kClamp, SkTileMode::kClamp, gNN, false, false))
129 //DEF_BENCH(return new ConstXTileBench(SkTileMode::kClamp, SkTileMode::kClamp, true, false, true))
133 DEF_BENCH(return new ConstXTileBench(SkTileMode::kClamp, SkTileMode::kClamp, gNN, true, false))
137 //DEF_BENCH(return new ConstXTileBench(SkTileMode::kClamp, SkTileMode::kClamp, true, true, true))
/third_party/skia/tests/
H A DGradientTest.cpp28 paint.setShader(SkGradientShader::MakeLinear(pts, colors, nullptr, 2, SkTileMode::kClamp)); in test_big_grad()
148 paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, 2, SkTileMode::kClamp)); in TestConstantGradient()
178 rec.fTileMode = SkTileMode::kClamp; in TestGradientShaders()
201 { sweep_gradproc , true }, // sweep is funky in that it always pretends to be kClamp. in TestGradientOptimization()
245 SkTileMode::kClamp, SkTileMode::kRepeat, SkTileMode::kMirror, in TestGradientOptimization()
250 if (gProcInfo[i].fIsClampRestricted && mode != SkTileMode::kClamp) { in TestGradientOptimization()
264 if (!gTests[t].fRequiresNonClamp || mode != SkTileMode::kClamp) { in TestGradientOptimization()
283 paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, 2, SkTileMode::kClamp)); in test_nearly_vertical()
295 paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, 2, SkTileMode::kClamp)); in test_vertical()
312 paint.setShader(SkGradientShader::MakeLinear(pts, colors, pos, 4, SkTileMode::kClamp)); in test_linear_fuzz()
329 colors, nullptr, SK_ARRAY_COUNT(colors), SkTileMode::kClamp)); test_two_point_conical_zero_radius() member in SkTileMode
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/third_party/skia/gm/
H A Dgiantbitmap.cpp83 case SkTileMode::kClamp:
132 DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, false, false); )
135 DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, true, false); )
139 DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, false, true); )
142 DEF_GM( return new GiantBitmapGM(SkTileMode::kClamp, true, true); )
H A Dgradients.cpp200 SkTileMode tm = SkTileMode::kClamp;
257 SkTileMode tm = SkTileMode::kClamp;
309 SkTileMode tm = SkTileMode::kClamp;
409 SkTileMode::kClamp));
450 SkTileMode::kClamp)); in DEF_SIMPLE_GM()
482 SkTileMode::kClamp)); member in __anon18380::ClampedGradientsGM::SkTileMode
515 SkTileMode::kClamp));
561 SkTileMode::kClamp,
565 SkTileMode::kClamp,
606 SkTileMode::kClamp);
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H A Dmatrixconvolution.cpp62 pts, fColors, pos, 2, SkTileMode::kClamp)); in makeBitmap()
120 this->draw(canvas, x, 10, kernelOffset, SkTileMode::kClamp, true, &rect);
127 this->draw(canvas, 310, 10, kernelOffset, SkTileMode::kClamp, true, &smallRect);
131 this->draw(canvas, 410, 10, kernelOffset, SkTileMode::kClamp, false, &rect);
H A Dimageblurclampmode.cpp87 filter = SkImageFilters::Blur(sigma, 0.0f, SkTileMode::kClamp, nullptr);
92 filter = SkImageFilters::Blur(0.0f, sigma, SkTileMode::kClamp, nullptr);
97 filter = SkImageFilters::Blur(sigma, sigma, SkTileMode::kClamp, nullptr);
H A Dclippedbitmapshaders.cpp70 case SkTileMode::kClamp:
123 DEF_GM( return new ClippedBitmapShadersGM(SkTileMode::kClamp); )
127 DEF_GM( return new ClippedBitmapShadersGM(SkTileMode::kClamp, true); )
H A Dshallowgradient.cpp26 return SkGradientShader::MakeLinear(pts, colors, nullptr, count, SkTileMode::kClamp); in shader_linear()
32 SkTileMode::kClamp); in shader_radial()
38 colors, nullptr, count, SkTileMode::kClamp); in shader_conical()
H A Dtilemodes.cpp45 SkTileMode::kClamp)); in makebm()
105 SkTileMode::kClamp, SkTileMode::kRepeat, SkTileMode::kMirror };
215 SkTileMode::kClamp, SkTileMode::kRepeat, SkTileMode::kMirror
305 { SkTileMode::kClamp, SkTileMode::kClamp }, in DEF_SIMPLE_GM()
306 { SkTileMode::kClamp, SkTileMode::kDecal }, in DEF_SIMPLE_GM()
307 { SkTileMode::kDecal, SkTileMode::kClamp }, in DEF_SIMPLE_GM()
H A Dhighcontrastfilter.cpp93 SK_ARRAY_COUNT(colors), SkTileMode::kClamp)); in draw_scene()
100 SK_ARRAY_COUNT(colors2), SkTileMode::kClamp)); in draw_scene()
119 SkTileMode::kClamp);
122 SkTileMode::kClamp);
H A Dbicubic.cpp47 paint.setShader(img->makeShader(SkTileMode::kClamp, SkTileMode::kClamp, in DEF_SIMPLE_GM()
/third_party/skia/src/core/
H A DSkBitmapProcState.cpp213 if (fTileModeX != SkTileMode::kClamp || fTileModeY != SkTileMode::kClamp) {
284 && SkTileMode::kClamp == fTileModeX
285 && SkTileMode::kClamp == fTileModeY
444 if (SkTileMode::kClamp != s.fTileModeX || SkTileMode::kClamp != s.fTileModeY) { in S32_D32_constX_shaderproc()
453 case SkTileMode::kClamp: in S32_D32_constX_shaderproc()
471 (SkTileMode::kClamp != s.fTileModeX || SkTileMode::kClamp != s.fTileModeY)) { in S32_D32_constX_shaderproc()
478 case SkTileMode::kClamp in S32_D32_constX_shaderproc()
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/third_party/skia/src/pdf/
H A DSkPDFShader.cpp140 if (tileModesX == SkTileMode::kClamp || tileModesY == SkTileMode::kClamp) { in make_image_shader()
148 if (tileModesX == SkTileMode::kClamp && tileModesY == SkTileMode::kClamp) { in make_image_shader()
165 if (tileModesX == SkTileMode::kClamp) { in make_image_shader()
208 if (tileModesY == SkTileMode::kClamp) { in make_image_shader()
316 SkTileMode::kClamp, SkTileMode::kClamp, in make_fallback_shader()
/third_party/skia/docs/examples/
H A DSrc_Over.cpp11 SkTileMode::kClamp)); in REG_FIDDLE()
17 SkTileMode::kClamp)); in REG_FIDDLE()
H A DSrc_Out.cpp11 SkTileMode::kClamp)); in REG_FIDDLE()
17 SkTileMode::kClamp)); in REG_FIDDLE()
H A DScreen.cpp11 SkTileMode::kClamp)); in REG_FIDDLE()
17 SkTileMode::kClamp)); in REG_FIDDLE()
H A DSrc_Atop.cpp11 SkTileMode::kClamp)); in REG_FIDDLE()
17 SkTileMode::kClamp)); in REG_FIDDLE()
H A DSrc_In.cpp11 SkTileMode::kClamp)); in REG_FIDDLE()
17 SkTileMode::kClamp)); in REG_FIDDLE()
H A DOverlay.cpp11 SkTileMode::kClamp)); in REG_FIDDLE()
17 SkTileMode::kClamp)); in REG_FIDDLE()
H A DDst_Atop.cpp11 SkTileMode::kClamp)); in REG_FIDDLE()
17 SkTileMode::kClamp)); in REG_FIDDLE()
H A DDst_In.cpp11 SkTileMode::kClamp)); in REG_FIDDLE()
17 SkTileMode::kClamp)); in REG_FIDDLE()
H A DDst_Over.cpp11 SkTileMode::kClamp)); in REG_FIDDLE()
17 SkTileMode::kClamp)); in REG_FIDDLE()
H A DDst_Out.cpp11 SkTileMode::kClamp)); in REG_FIDDLE()
17 SkTileMode::kClamp)); in REG_FIDDLE()
/third_party/skia/src/gpu/effects/
H A DGrTextureEffect.cpp77 } else if (wrap != Wrap::kClamp && !caps.npotTextureTileSupport() && !SkIsPow2(size)) { in Sampling()
80 !(wrap == Wrap::kClamp || wrap == Wrap::kClampToBorder)) { in Sampling()
109 // So the wrap mode effectively doesn't matter. We use kClamp since it is always in Sampling()
112 r.fHWWrap = Wrap::kClamp; in Sampling()
117 r.fHWWrap = Wrap::kClamp; in Sampling()
264 case Wrap::kClamp: in GetShaderMode()
265 return ShaderMode::kClamp; in GetShaderMode()
297 case ShaderMode::kClamp: return false; in ShaderModeRequiresUnormCoord()
352 case ShaderMode::kClamp: return false; in emitCode()
367 case ShaderMode::kClamp in emitCode()
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