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Searched refs:is_vertex_input (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/compiler/glsl/
H A Dir_set_program_inouts.cpp152 bool is_vertex_input = false; in mark_whole_variable() local
178 is_vertex_input = true; in mark_whole_variable()
180 mark(this->prog, var, 0, type->count_attribute_slots(is_vertex_input), in mark_whole_variable()
H A Dgl_nir_link_varyings.c1452 bool is_vertex_input = false; in varying_matches_assign_locations() local
1458 is_vertex_input = true; in varying_matches_assign_locations()
1504 if (is_vertex_input) { in varying_matches_assign_locations()
1505 num_components = glsl_count_attribute_slots(type, is_vertex_input) * 4; in varying_matches_assign_locations()

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