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Searched refs:is_layered (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_meta_clear.c571 bool is_layered, in create_color_clear_pipeline()
577 nir_shader *gs_nir = is_layered ? get_clear_rect_gs(16) : NULL; in create_color_clear_pipeline()
629 bool is_layered, in create_depth_clear_pipeline()
639 nir_shader *gs_nir = is_layered ? get_clear_rect_gs(4) : NULL; in create_depth_clear_pipeline()
736 bool is_layered) in get_color_clear_pipeline_cache_key()
755 key |= (is_layered ? 1ull : 0ull) << bit_offset; in get_color_clear_pipeline_cache_key()
766 bool is_layered) in get_depth_clear_pipeline_cache_key()
785 key |= (is_layered ? 1ull : 0ull) << bit_offset; in get_depth_clear_pipeline_cache_key()
801 bool is_layered, in get_color_clear_pipeline()
826 components, is_layered); in get_color_clear_pipeline()
564 create_color_clear_pipeline(struct v3dv_device *device, struct v3dv_render_pass *pass, uint32_t subpass_idx, uint32_t rt_idx, VkFormat format, uint32_t samples, uint32_t components, bool is_layered, VkPipelineLayout pipeline_layout, VkPipeline *pipeline) create_color_clear_pipeline() argument
624 create_depth_clear_pipeline(struct v3dv_device *device, VkImageAspectFlags aspects, struct v3dv_render_pass *pass, uint32_t subpass_idx, uint32_t samples, bool is_layered, VkPipelineLayout pipeline_layout, VkPipeline *pipeline) create_depth_clear_pipeline() argument
732 get_color_clear_pipeline_cache_key(uint32_t rt_idx, VkFormat format, uint32_t samples, uint32_t components, bool is_layered) get_color_clear_pipeline_cache_key() argument
763 get_depth_clear_pipeline_cache_key(VkImageAspectFlags aspects, VkFormat format, uint32_t samples, bool is_layered) get_depth_clear_pipeline_cache_key() argument
793 get_color_clear_pipeline(struct v3dv_device *device, struct v3dv_render_pass *pass, uint32_t subpass_idx, uint32_t rt_idx, uint32_t attachment_idx, VkFormat format, uint32_t samples, uint32_t components, bool is_layered, struct v3dv_meta_color_clear_pipeline **pipeline) get_color_clear_pipeline() argument
901 get_depth_clear_pipeline(struct v3dv_device *device, VkImageAspectFlags aspects, struct v3dv_render_pass *pass, uint32_t subpass_idx, uint32_t attachment_idx, bool is_layered, struct v3dv_meta_depth_clear_pipeline **pipeline) get_depth_clear_pipeline() argument
972 emit_subpass_color_clear_rects(struct v3dv_cmd_buffer *cmd_buffer, struct v3dv_render_pass *pass, struct v3dv_subpass *subpass, uint32_t rt_idx, const VkClearColorValue *clear_color, bool is_layered, bool all_rects_same_layers, uint32_t rect_count, const VkClearRect *rects) emit_subpass_color_clear_rects() argument
1074 emit_subpass_ds_clear_rects(struct v3dv_cmd_buffer *cmd_buffer, struct v3dv_render_pass *pass, struct v3dv_subpass *subpass, VkImageAspectFlags aspects, const VkClearDepthStencilValue *clear_ds, bool is_layered, bool all_rects_same_layers, uint32_t rect_count, const VkClearRect *rects) emit_subpass_ds_clear_rects() argument
1163 gather_layering_info(uint32_t rect_count, const VkClearRect *rects, bool *is_layered, bool *all_rects_same_layers) gather_layering_info() argument
1205 bool is_layered, all_rects_same_layers; v3dv_CmdClearAttachments() local
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H A Dv3dv_meta_copy.c1568 bool is_layered, in get_texel_buffer_copy_pipeline_cache_key()
1584 *p = is_layered ? 1 : 0; in get_texel_buffer_copy_pipeline_cache_key()
1830 bool is_layered, in create_texel_buffer_copy_pipeline()
1841 nir_shader *gs_nir = is_layered ? get_texel_buffer_copy_gs() : NULL; in create_texel_buffer_copy_pipeline()
1893 bool is_layered, in get_copy_texel_buffer_pipeline()
1899 get_texel_buffer_copy_pipeline_cache_key(format, cmask, cswizzle, is_layered, in get_copy_texel_buffer_pipeline()
1927 format, cmask, cswizzle, is_layered, in get_copy_texel_buffer_pipeline()
1565 get_texel_buffer_copy_pipeline_cache_key(VkFormat format, VkColorComponentFlags cmask, VkComponentMapping *cswizzle, bool is_layered, uint8_t *key) get_texel_buffer_copy_pipeline_cache_key() argument
1826 create_texel_buffer_copy_pipeline(struct v3dv_device *device, VkFormat format, VkColorComponentFlags cmask, VkComponentMapping *cswizzle, bool is_layered, VkRenderPass _pass, VkPipelineLayout pipeline_layout, VkPipeline *pipeline) create_texel_buffer_copy_pipeline() argument
1887 get_copy_texel_buffer_pipeline( struct v3dv_device *device, VkFormat format, VkColorComponentFlags cmask, VkComponentMapping *cswizzle, VkImageType image_type, bool is_layered, struct v3dv_meta_texel_buffer_copy_pipeline **pipeline) get_copy_texel_buffer_pipeline() argument
/third_party/mesa3d/src/mesa/main/
H A Dfbobject.c1273 /* Covers max_layer_count, is_layered, and layer_tex_target */ in _mesa_test_framebuffer_completeness()
1276 bool is_layered = false; in _mesa_test_framebuffer_completeness() local
1541 is_layered = att->Layered; in _mesa_test_framebuffer_completeness()
1549 } else if (is_layered != att->Layered) { in _mesa_test_framebuffer_completeness()
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShadingLanguage420PackTests.cpp2395 GLboolean is_layered = GL_FALSE; in prepareTexture() local
2421 is_layered = GL_TRUE; in prepareTexture()
2429 gl.bindImageTexture(unit, texture.m_id, 0 /* level */, is_layered /* layered */, 0 /* layer */, GL_READ_WRITE, in prepareTexture()

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