Searched refs:is_implicit_dispatch (Results 1 - 2 of 2) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/d3d12/ |
H A D | d3d12_resource_state.cpp | 388 bool is_implicit_dispatch) in append_barrier() 428 is_implicit_dispatch) { in append_barrier() 521 d3d12_apply_resource_states(struct d3d12_context *ctx, bool is_implicit_dispatch) in d3d12_apply_resource_states() argument 544 append_barrier(ctx, bo, state_entry, after, subresource, is_implicit_dispatch); in d3d12_apply_resource_states() 383 append_barrier(struct d3d12_context *ctx, d3d12_bo *bo, d3d12_context_state_table_entry *state_entry, D3D12_RESOURCE_STATES after, UINT subresource, bool is_implicit_dispatch) append_barrier() argument
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H A D | d3d12_context.h | 337 d3d12_apply_resource_states(struct d3d12_context* ctx, bool is_implicit_dispatch);
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