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Searched refs:is_implicit_dispatch (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
H A Dd3d12_resource_state.cpp388 bool is_implicit_dispatch) in append_barrier()
428 is_implicit_dispatch) { in append_barrier()
521 d3d12_apply_resource_states(struct d3d12_context *ctx, bool is_implicit_dispatch) in d3d12_apply_resource_states() argument
544 append_barrier(ctx, bo, state_entry, after, subresource, is_implicit_dispatch); in d3d12_apply_resource_states()
383 append_barrier(struct d3d12_context *ctx, d3d12_bo *bo, d3d12_context_state_table_entry *state_entry, D3D12_RESOURCE_STATES after, UINT subresource, bool is_implicit_dispatch) append_barrier() argument
H A Dd3d12_context.h337 d3d12_apply_resource_states(struct d3d12_context* ctx, bool is_implicit_dispatch);

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