Searched refs:is_gl_vertex_input (Results 1 - 5 of 5) sorted by relevance
/third_party/mesa3d/src/compiler/ |
H A D | nir_types.cpp | 182 bool is_gl_vertex_input, bool is_bindless) in glsl_count_vec4_slots() 184 return type->count_vec4_slots(is_gl_vertex_input, is_bindless); in glsl_count_vec4_slots() 195 bool is_gl_vertex_input) in glsl_count_attribute_slots() 197 return type->count_attribute_slots(is_gl_vertex_input); in glsl_count_attribute_slots() 181 glsl_count_vec4_slots(const struct glsl_type *type, bool is_gl_vertex_input, bool is_bindless) glsl_count_vec4_slots() argument 194 glsl_count_attribute_slots(const struct glsl_type *type, bool is_gl_vertex_input) glsl_count_attribute_slots() argument
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H A D | glsl_types.h | 564 unsigned count_vec4_slots(bool is_gl_vertex_input, bool bindless) const; 589 unsigned count_attribute_slots(bool is_gl_vertex_input) const { in count_attribute_slots() 590 return count_vec4_slots(is_gl_vertex_input, true); in count_attribute_slots()
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H A D | nir_types.h | 100 bool is_gl_vertex_input, bool is_bindless); 103 bool is_gl_vertex_input);
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H A D | glsl_types.cpp | 2873 glsl_type::count_vec4_slots(bool is_gl_vertex_input, bool is_bindless) const in count_vec4_slots() argument 2914 if (this->vector_elements > 2 && !is_gl_vertex_input) in count_vec4_slots() 2924 size += member_type->count_vec4_slots(is_gl_vertex_input, is_bindless); in count_vec4_slots() 2932 return this->length * element->count_vec4_slots(is_gl_vertex_input, in count_vec4_slots()
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/third_party/mesa3d/src/compiler/glsl/ |
H A D | gl_nir_link_varyings.c | 2007 bool is_gl_vertex_input = io_mode == nir_var_shader_in && in reserved_varying_slot() local 2011 is_gl_vertex_input); in reserved_varying_slot()
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