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Searched refs:is_end_of_tmu_sequence (Results 1 - 1 of 1) sorted by relevance

/third_party/mesa3d/src/broadcom/compiler/
H A Dvir_register_allocate.c100 is_end_of_tmu_sequence(const struct v3d_device_info *devinfo, in is_end_of_tmu_sequence() function
305 if (is_end_of_tmu_sequence(c->devinfo, inst, block)) in v3d_choose_spill_node()
595 if (is_end_of_tmu_sequence(c->devinfo, inst, block)) { in v3d_spill_reg()

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