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Searched refs:isSharedLike (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/
H A DvktAtomicOperationTests.cpp93 bool isSharedLike (void) const { return m_atomicMemoryType == AtomicMemoryType::SHARED || m_atomicMemoryType == AtomicMemoryType::PAYLOAD; } in isSharedLike() function in vkt::shaderexecutor::__anon28661::AtomicShaderType
1007 const int numWorkGroups = (m_shaderType.isSharedLike() ? 1 : static_cast<int>(NUM_ELEMENTS)); in iterate()
1083 const bool isSharedMemory = m_shaderType.isSharedLike(); in checkSupport()
1101 if (m_shaderType.isSharedLike()) in checkSupport()
1118 if (m_shaderType.isSharedLike()) in checkSupport()
1135 if (m_shaderType.isSharedLike()) in checkSupport()
1158 if (m_shaderType.isSharedLike()) in checkSupport()
1177 if (m_shaderType.isSharedLike()) in checkSupport()
1195 if (m_shaderType.isSharedLike()) in checkSupport()
1217 if (m_shaderType.isSharedLike()) in checkSupport()
1282 const bool isSharedLike = m_shaderType.isSharedLike(); createShaderSpec() local
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/
H A DvktAtomicOperationTests.cpp93 bool isSharedLike (void) const { return m_atomicMemoryType == AtomicMemoryType::SHARED || m_atomicMemoryType == AtomicMemoryType::PAYLOAD; } in isSharedLike() function in vkt::shaderexecutor::__anon29810::AtomicShaderType
1007 const int numWorkGroups = (m_shaderType.isSharedLike() ? 1 : static_cast<int>(NUM_ELEMENTS)); in iterate()
1085 const bool isSharedMemory = m_shaderType.isSharedLike(); in checkSupport()
1103 if (m_shaderType.isSharedLike()) in checkSupport()
1120 if (m_shaderType.isSharedLike()) in checkSupport()
1137 if (m_shaderType.isSharedLike()) in checkSupport()
1160 if (m_shaderType.isSharedLike()) in checkSupport()
1179 if (m_shaderType.isSharedLike()) in checkSupport()
1197 if (m_shaderType.isSharedLike()) in checkSupport()
1219 if (m_shaderType.isSharedLike()) in checkSupport()
1284 const bool isSharedLike = m_shaderType.isSharedLike(); createShaderSpec() local
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