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Searched refs:isShadow (Results 1 - 23 of 23) sorted by relevance

/third_party/mesa3d/src/nouveau/codegen/
H A Dnv50_ir_lowering_gm107.cpp147 if (i->tex.target.isShadow()) in handleManualTXD()
192 if (i->tex.target.isShadow()) in handleManualTXD()
H A Dnv50_ir_from_nir.cpp81 TexTarget convert(glsl_sampler_dim, bool isArray, bool isShadow);
2918 if (isArray && !isShadow) \
2920 else if (!isArray && isShadow) \
2922 else if (isArray && isShadow) \
2928 Converter::convert(glsl_sampler_dim dim, bool isArray, bool isShadow)
2941 if (isShadow)
3093 if (!target.isShadow())
H A Dnv50_ir_emit_gv100.cpp1252 emitField(78, 1, insn->tex.target.isShadow()); // .DC in emitTEX()
1319 emitField(78, 1, insn->tex.target.isShadow()); in emitTLD4()
H A Dnv50_ir_lowering_nv50.cpp780 const int lod = i->tex.target.isShadow() ? (arg + 1) : arg; in handleTEX()
823 if (i->tex.target.isShadow()) in handleTEX()
859 i->tex.target = i->tex.target.isShadow() ? in handleTEX()
H A Dnv50_ir_lowering_nvc0.cpp1122 if (i->tex.target.isShadow()) in handleTEX()
1235 if (i->tex.target.isShadow()) { in handleManualTXD()
1268 if (i->tex.target.isShadow()) in handleManualTXD()
1323 txd->tex.target.isShadow()) in handleTXD()
H A Dnv50_ir.h1021 int isShadow() const { return descTable[target].shadow ? 1 : 0; } in isShadow() function in nv50_ir::TexInstruction::Target
H A Dnv50_ir_emit_gm107.cpp2915 emitField(0x32, 1, insn->tex.target.isShadow()); in emitTEX()
2950 emitField(0x32, 1, insn->tex.target.isShadow()); in emitTEXS()
3014 emitField(0x32, 1, insn->tex.target.isShadow()); in emitTLD4()
H A Dnv50_ir_emit_nv50.cpp1722 if (i->tex.target.isShadow()) in emitTEX()
H A Dnv50_ir_from_tgsi.cpp2353 else if (tgt.isShadow()) in handleTEX()
2400 if (tgsi.getOpcode() == TGSI_OPCODE_TG4 && !tgt.isShadow()) in handleTEX()
H A Dnv50_ir_emit_gk110.cpp1373 if (i->tex.target.isShadow()) in emitTEX()
H A Dnv50_ir_emit_nvc0.cpp1376 if (i->tex.target.isShadow()) in emitTEX()
/third_party/glslang/glslang/HLSL/
H A DhlslGrammar.cpp1241 bool isShadow = false; in acceptSamplerTypeDX9() local
1259 sampler.set(txType.getBasicType(), dim, false, isShadow, false); in acceptSamplerTypeDX9()
1286 bool isShadow = false; in acceptSamplerType() local
1295 case EHTokSamplerComparisonState: isShadow = true; break; in acceptSamplerType()
1305 sampler.setPureSampler(isShadow); in acceptSamplerType()
H A DhlslParseHelper.cpp4305 if (! argSamp->getType().getSampler().isShadow()) { in decomposeSampleMethods()
4556 if (cmpValues > 0 && ! argSamp->getType().getSampler().isShadow()) { in decomposeSampleMethods()
4628 if (! argSamp->getType().getSampler().isShadow()) in decomposeSampleMethods()
/third_party/glslang/glslang/MachineIndependent/
H A DSymbolTable.cpp100 if (sampler.isShadow()) in buildMangledName()
H A DParseHelper.cpp2329 if (s.is2D() && s.isArrayed() && s.isShadow()) { in builtInOpCheck()
2349 if (s.is2D() && s.isArrayed() && s.isShadow() && in builtInOpCheck()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp1254 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local
1255 bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD); in initShaderSources()
1256 bool is1DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_1D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD); in initShaderSources()
1263 int extraCoordComps = (isProj ? (is2DProj4 ? 2 : (is1DProj4 ? 3 : 1)) : 0) + (isShadow ? (m_textureSpec.type == TEXTURETYPE_1D ? 2 : 1) : 0); in initShaderSources()
1264 const bool isCubeArrayShadow = isShadow && m_textureSpec.type == TEXTURETYPE_CUBE_ARRAY; in initShaderSources()
1281 case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); break; in initShaderSources()
1282 case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSamplerCubeType(texFmt); break; in initShaderSources()
1283 case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSampler2DArrayType(texFmt); break; in initShaderSources()
1284 case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); break; in initShaderSources()
1285 case TEXTURETYPE_1D: samplerType = isShadow in initShaderSources()
[all...]
H A DvktShaderRenderTextureGatherTests.cpp1812 const bool isShadow = isDepthFormat(baseParams.textureFormat); in genGatherPrograms() local
1815 glu::VertexSource vert = genVertexShaderSource(requireGpuShader5(baseParams.gatherType, baseParams.offsetSize), numDims, isDynamicOffset || isShadow); in genGatherPrograms()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderTextureFunctionTests.cpp1253 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local
1254 bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD); in initShaderSources()
1255 bool is1DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_1D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD); in initShaderSources()
1262 int extraCoordComps = (isProj ? (is2DProj4 ? 2 : (is1DProj4 ? 3 : 1)) : 0) + (isShadow ? (m_textureSpec.type == TEXTURETYPE_1D ? 2 : 1) : 0); in initShaderSources()
1263 const bool isCubeArrayShadow = isShadow && m_textureSpec.type == TEXTURETYPE_CUBE_ARRAY; in initShaderSources()
1280 case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); break; in initShaderSources()
1281 case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSamplerCubeType(texFmt); break; in initShaderSources()
1282 case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSampler2DArrayType(texFmt); break; in initShaderSources()
1283 case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); break; in initShaderSources()
1284 case TEXTURETYPE_1D: samplerType = isShadow in initShaderSources()
[all...]
H A DvktShaderRenderTextureGatherTests.cpp1824 const bool isShadow = isDepthFormat(baseParams.textureFormat); in genGatherPrograms() local
1827 glu::VertexSource vert = genVertexShaderSource(requireGpuShader5(baseParams.gatherType, baseParams.offsetSize), numDims, isDynamicOffset || isShadow); in genGatherPrograms()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderTextureFunctionTests.cpp749 bool isShadow = m_textureSpec.sampler.compare != tcu::Sampler::COMPAREMODE_NONE; in initShaderSources() local
750 bool is2DProj4 = !isShadow && m_textureSpec.type == TEXTURETYPE_2D && (function == FUNCTION_TEXTUREPROJ || function == FUNCTION_TEXTUREPROJLOD || function == FUNCTION_TEXTUREPROJGRAD); in initShaderSources()
754 int extraCoordComps = (isProj ? (is2DProj4 ? 2 : 1) : 0) + (isShadow ? 1 : 0); in initShaderSources()
769 case TEXTURETYPE_2D: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_SHADOW : glu::getSampler2DType(texFmt); break; in initShaderSources()
770 case TEXTURETYPE_CUBE_MAP: samplerType = isShadow ? glu::TYPE_SAMPLER_CUBE_SHADOW : glu::getSamplerCubeType(texFmt); break; in initShaderSources()
771 case TEXTURETYPE_2D_ARRAY: samplerType = isShadow ? glu::TYPE_SAMPLER_2D_ARRAY_SHADOW : glu::getSampler2DArrayType(texFmt); break; in initShaderSources()
772 case TEXTURETYPE_3D: DE_ASSERT(!isShadow); samplerType = glu::getSampler3DType(texFmt); break; in initShaderSources()
901 if (isShadow) in initShaderSources()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fTextureGatherTests.cpp1239 const bool isShadow = isDepthFormat(textureFormat); in genProgramSources() local
1244 return glu::ProgramSources() << genVertexShaderSource(requireGpuShader5(gatherType), numDims, isDynamicOffset || isShadow) in genProgramSources()
/third_party/glslang/glslang/Include/
H A DTypes.h127 bool isShadow() const { return shadow; } in isShadow() function
/third_party/glslang/SPIRV/
H A DGlslangToSpv.cpp4506 sampler.isShadow(), sampler.isArrayed(), sampler.isMultiSample(), in convertGlslangToSpvType()
6085 bool cubeCompare = sampler.dim == glslang::EsdCube && sampler.isArrayed() && sampler.isShadow(); in createImageTextureFunctionCall()

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