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Help
Searched
refs:isFinished
(Results
1 - 17
of
17
) sorted by relevance
/third_party/skia/experimental/graphite/src/mtl/
H
A
D
MtlCommandBuffer.h
31
bool
isFinished
() {
in isFinished()
function in skgpu::mtl::final
42
if (!this->
isFinished
()) {
in waitUntilFinished()
/third_party/skia/tests/
H
A
D
AnimatedImageTest.cpp
379
REPORTER_ASSERT(r, animatedImage->
isFinished
());
in DEF_TEST()
382
REPORTER_ASSERT(r, !animatedImage->
isFinished
());
in DEF_TEST()
397
REPORTER_ASSERT(r, !animatedImage->
isFinished
());
in DEF_TEST()
446
REPORTER_ASSERT(r, !animatedImage->
isFinished
());
in DEF_TEST()
465
if (!animatedImage->
isFinished
()) {
in DEF_TEST()
/third_party/skia/samplecode/
H
A
D
SampleAnimatedImage.cpp
72
if (fImage->
isFinished
()) {
107
if (!fImage->
isFinished
()) {
/third_party/skia/experimental/graphite/src/
H
A
D
GpuWorkSubmission.h
18
virtual bool
isFinished
() = 0;
H
A
D
Gpu.cpp
70
while (front && (*front)->
isFinished
()) {
in checkForFinishedWork()
/third_party/skia/fuzz/oss_fuzz/
H
A
D
FuzzAnimatedImage.cpp
31
while (!aImg->
isFinished
() && escape < 100) {
in FuzzAnimatedImage()
/third_party/vk-gl-cts/framework/platform/android/
H
A
D
tcuAndroidAssets.hpp
57
bool
isFinished
(void) const;
H
A
D
tcuAndroidAssets.cpp
75
bool AssetResource::
isFinished
(void) const
in isFinished()
function in tcu::Android::AssetResource
/third_party/node/lib/internal/streams/
H
A
D
destroy.js
16
isFinished
,
302
if (!err && !
isFinished
(stream)) {
H
A
D
utils.js
177
function
isFinished
(stream, opts) {
function
319
isFinished
,
/third_party/skia/third_party/externals/brotli/java/org/brotli/wrapper/enc/
H
A
D
EncoderJNI.java
79
boolean
isFinished
() {
in isFinished()
method in EncoderJNI.Wrapper
H
A
D
Encoder.java
181
} else if (!encoder.
isFinished
()) {
in compress()
/third_party/skia/include/android/
H
A
D
SkAnimatedImage.h
57
bool
isFinished
() const { return fFinished; }
in isFinished()
function in SkAnimatedImage
/third_party/vk-gl-cts/modules/glshared/
H
A
D
glsShaderPerformanceMeasurer.hpp
85
bool
isFinished
(void) const { return m_state == STATE_FINISHED; }
in isFinished()
function in deqp::gls::ShaderPerformanceMeasurer
H
A
D
glsShaderPerformanceCase.cpp
190
if (m_measurer.
isFinished
())
in iterate()
/third_party/vk-gl-cts/modules/gles3/performance/
H
A
D
es3pShaderOptimizationTests.cpp
267
if (m_measurer.
isFinished
())
in iterate()
/third_party/vk-gl-cts/modules/gles2/performance/
H
A
D
es2pShaderOptimizationTests.cpp
264
if (m_measurer.
isFinished
())
in iterate()
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