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Searched refs:isDepthStencilMS (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineMultisampleMixedAttachmentSamplesTests.cpp746 const bool isDepthStencilMS = (numDepthStencilSamples != VK_SAMPLE_COUNT_1_BIT); in addVerificationComputeShader() local
769 << "layout(set = 0, binding = 3) uniform sampler2D" << (isDepthStencilMS ? "MS" : "") <<" depthImage;\n" in addVerificationComputeShader()
770 << "layout(set = 0, binding = 4) uniform usampler2D" << (isDepthStencilMS ? "MS" : "") <<" stencilImage;\n" in addVerificationComputeShader()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineMultisampleMixedAttachmentSamplesTests.cpp744 const bool isDepthStencilMS = (numDepthStencilSamples != VK_SAMPLE_COUNT_1_BIT); in addVerificationComputeShader() local
767 << "layout(set = 0, binding = 3) uniform sampler2D" << (isDepthStencilMS ? "MS" : "") <<" depthImage;\n" in addVerificationComputeShader()
768 << "layout(set = 0, binding = 4) uniform usampler2D" << (isDepthStencilMS ? "MS" : "") <<" stencilImage;\n" in addVerificationComputeShader()

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