Searched refs:isAutoLod (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/glesext/texture_shadow_lod/ |
H A D | esextcTextureShadowLodFunctionsTest.cpp | 478 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT, in initTexture() local 485 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); in initTexture() 520 isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels - 1) * m_textureSpec.depth); in initTexture() 560 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels - 1); in initTexture() 625 isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels - 1) * m_textureSpec.depth); in initTexture()
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/third_party/vk-gl-cts/modules/gles3/functional/ |
H A D | es3fShaderTextureFunctionTests.cpp | 571 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT, in initTexture() local 579 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() 609 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() 668 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); in initTexture() 703 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 882 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT, in initTexture() local 891 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() 922 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() 982 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); in initTexture() 1018 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() 1051 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() 1082 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); in initTexture() 1118 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*(m_textureSpec.depth/6)); in initTexture()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/ |
H A D | vktShaderRenderTextureFunctionTests.cpp | 879 bool isAutoLod = functionHasAutoLod(m_isVertexCase ? glu::SHADERTYPE_VERTEX : glu::SHADERTYPE_FRAGMENT, in initTexture() local 888 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() 919 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() 979 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); in initTexture() 1015 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() 1048 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)de::max(1, m_textureSpec.numLevels-1); in initTexture() 1079 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*m_textureSpec.depth); in initTexture() 1115 float levelStep = isAutoLod ? 0.0f : 1.0f / (float)(de::max(1, m_textureSpec.numLevels-1)*(m_textureSpec.depth/6)); in initTexture()
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