Searched refs:invalidGroup (Results 1 - 4 of 4) sorted by relevance
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fAtomicCounterTests.cpp | 1457 TestCaseGroup* invalidGroup = new TestCaseGroup(m_context, "invalid", "Test invalid layouts"); in AtomicCounterTests() local 1470 invalidGroup->addChild(new AtomicCounterTest(m_context, "invalid_binding", "Test layout qualifiers with invalid binding.", spec)); in AtomicCounterTests() 1484 invalidGroup->addChild(new AtomicCounterTest(m_context, "invalid_default_binding", "Test layout qualifiers with invalid default binding.", spec)); in AtomicCounterTests() 1498 invalidGroup->addChild(new AtomicCounterTest(m_context, "invalid_offset_align", "Test layout qualifiers with invalid alignment offset.", spec)); in AtomicCounterTests() 1512 invalidGroup->addChild(new AtomicCounterTest(m_context, "invalid_offset_overlap", "Test layout qualifiers with invalid overlapping offset.", spec)); in AtomicCounterTests() 1526 invalidGroup->addChild(new AtomicCounterTest(m_context, "invalid_default_offset", "Test layout qualifiers with invalid default offset.", spec)); in AtomicCounterTests() 1529 layoutGroup->addChild(invalidGroup); in AtomicCounterTests()
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/third_party/vk-gl-cts/modules/gles3/performance/ |
H A D | es3pShaderCompilationCases.cpp | 2828 TestCaseGroup* invalidGroup = new TestCaseGroup(context, "invalid_shader", "Invalid Shader Compiler Cases"); 2831 parentGroup.addChild(invalidGroup); 2836 invalidGroup->addChild(invalidCharGroup); 2837 invalidGroup->addChild(semanticErrorGroup);
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/third_party/vk-gl-cts/modules/gles2/performance/ |
H A D | es2pShaderCompilationCases.cpp | 2808 TestCaseGroup* invalidGroup = new TestCaseGroup(context, "invalid_shader", "Invalid Shader Compiler Cases"); 2811 parentGroup.addChild(invalidGroup); 2816 invalidGroup->addChild(invalidCharGroup); 2817 invalidGroup->addChild(semanticErrorGroup);
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/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/ |
H A D | BindGroupValidationTests.cpp | 1560 wgpu::BindGroup invalidGroup = in TEST_F() local 1570 computePassEncoder.SetBindGroup(0, invalidGroup, 0, nullptr); in TEST_F() 1584 renderPassEncoder.SetBindGroup(0, invalidGroup, 0, nullptr); in TEST_F()
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