Searched refs:integerLength (Results 1 - 3 of 3) sorted by relevance
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderexecutor/ |
H A D | vktShaderIntegerFunctionTests.cpp | 122 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) in extendSignTo32() argument 124 DE_ASSERT(integerLength > 0 && integerLength <= 32); in extendSignTo32() 126 return deUint32(0 - deInt32((integer & (1 << (integerLength - 1))) << 1)) | integer; in extendSignTo32() 129 static inline deUint32 getLowBitMask (int integerLength) in getLowBitMask() argument 131 DE_ASSERT(integerLength >= 0 && integerLength <= 32); in getLowBitMask() 134 if (integerLength == 0u) in getLowBitMask() 136 return ((1u << ((deUint32)integerLength - 1u)) << 1u) - 1u; in getLowBitMask() 142 const deUint32 integerLength in generateRandomInputData() local 416 const int integerLength = getShaderUintBitCount(m_shaderType, precision); getInputValues() local 470 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 526 const int integerLength = getShaderUintBitCount(m_shaderType, precision); getInputValues() local 578 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 943 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 1010 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 1070 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 1135 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 1200 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local [all...] |
/third_party/vk-gl-cts/modules/gles31/functional/ |
H A D | es31fShaderIntegerFunctionTests.cpp | 120 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) in extendSignTo32() argument 122 DE_ASSERT(integerLength > 0 && integerLength <= 32); in extendSignTo32() 124 return deUint32(0 - deInt32((integer & (1 << (integerLength - 1))) << 1)) | integer; in extendSignTo32() 127 static inline deUint32 getLowBitMask (int integerLength) in getLowBitMask() argument 129 DE_ASSERT(integerLength >= 0 && integerLength <= 32); in getLowBitMask() 132 if (integerLength == 0u) in getLowBitMask() 134 return ((1u << ((deUint32)integerLength - 1u)) << 1u) - 1u; in getLowBitMask() 140 const deUint32 integerLength in generateRandomInputData() local 346 const int integerLength = getShaderUintBitCount(m_shaderType, precision); getInputValues() local 400 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 442 const int integerLength = getShaderUintBitCount(m_shaderType, precision); getInputValues() local 494 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 814 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 873 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 922 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 983 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 1044 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local [all...] |
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderexecutor/ |
H A D | vktShaderIntegerFunctionTests.cpp | 122 static inline deUint32 extendSignTo32 (deUint32 integer, deUint32 integerLength) in extendSignTo32() argument 124 DE_ASSERT(integerLength > 0 && integerLength <= 32); in extendSignTo32() 126 return deUint32(0 - deInt32((integer & (1 << (integerLength - 1))) << 1)) | integer; in extendSignTo32() 129 static inline deUint32 getLowBitMask (int integerLength) in getLowBitMask() argument 131 DE_ASSERT(integerLength >= 0 && integerLength <= 32); in getLowBitMask() 134 if (integerLength == 0u) in getLowBitMask() 136 return ((1u << ((deUint32)integerLength - 1u)) << 1u) - 1u; in getLowBitMask() 142 const deUint32 integerLength in generateRandomInputData() local 416 const int integerLength = getShaderUintBitCount(m_shaderType, precision); getInputValues() local 470 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 526 const int integerLength = getShaderUintBitCount(m_shaderType, precision); getInputValues() local 578 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 943 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 1010 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 1070 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 1135 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local 1200 const int integerLength = getShaderUintBitCount(m_shaderType, precision); compare() local [all...] |
Completed in 6 milliseconds