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Searched refs:inputType_ (Results 1 - 7 of 7) sorted by relevance

/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrShaderProgram.hpp127 GeometryShaderDeclaration (rr::GeometryShaderInputType inputType_, in GeometryShaderDeclaration()
131 : inputType (inputType_) in GeometryShaderDeclaration()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fShaderMatrixTests.cpp112 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) in ShaderInput()
113 : inputType (inputType_) in ShaderInput()
/third_party/protobuf/csharp/src/Google.Protobuf/Reflection/
H A DDescriptor.cs4298 inputType_ = other.inputType_; in MethodDescriptorProto()
4338 private string inputType_; field in Google.Protobuf.Reflection.MethodDescriptorProto
4345 get { return inputType_ ?? InputTypeDefaultValue; }
4347 inputType_ = pb::ProtoPreconditions.CheckNotNull(value, "value");
4353 get { return inputType_ != null; }
4358 inputType_ = null; in ClearInputType()
/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/shaderrender/
H A DvktShaderRenderMatrixTests.cpp212 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) in ShaderInput()
213 : inputType (inputType_) in ShaderInput()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fShaderMatrixTests.cpp218 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) in ShaderInput()
219 : inputType (inputType_) in ShaderInput()
/third_party/vk-gl-cts/modules/glshared/
H A DglsVertexArrayTests.cpp1836 MultiVertexArrayTest::Spec::ArraySpec::ArraySpec(Array::InputType inputType_, Array::OutputType outputType_, Array::Storage storage_, Array::Usage usage_, int componentCount_, int offset_, int stride_, bool normalize_, GLValue min_, GLValue max_) in ArraySpec() argument
1837 : inputType (inputType_) in ArraySpec()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/shaderrender/
H A DvktShaderRenderMatrixTests.cpp212 ShaderInput (InputType inputType_, DataType dataType_, Precision precision_) in ShaderInput()
213 : inputType (inputType_) in ShaderInput()

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