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Searched refs:inColor (Results 1 - 11 of 11) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/common/
H A DglcInternalformatTests.cpp170 static void convertByte(tcu::Vec4 inColor, unsigned char* dst, int components);
171 static void convertUByte(tcu::Vec4 inColor, unsigned char* dst, int components);
172 static void convertHFloat(tcu::Vec4 inColor, unsigned char* dst, int components);
173 static void convertFloat(tcu::Vec4 inColor, unsigned char* dst, int components);
174 static void convertShort(tcu::Vec4 inColor, unsigned char* dst, int components);
175 static void convertUShort(tcu::Vec4 inColor, unsigned char* dst, int components);
176 static void convertInt(tcu::Vec4 inColor, unsigned char* dst, int components);
177 static void convertUInt(tcu::Vec4 inColor, unsigned char* dst, int components);
178 static void convertUInt_24_8(tcu::Vec4 inColor, unsigned char* dst, int components);
179 static void convertFloat_32_Uint_24_8(tcu::Vec4 inColor, unsigne
538 convertByte(tcu::Vec4 inColor, unsigned char* dst, int components) convertByte() argument
545 convertUByte(tcu::Vec4 inColor, unsigned char* dst, int components) convertUByte() argument
551 convertHFloat(tcu::Vec4 inColor, unsigned char* dst, int components) convertHFloat() argument
558 convertFloat(tcu::Vec4 inColor, unsigned char* dst, int components) convertFloat() argument
565 convertShort(tcu::Vec4 inColor, unsigned char* dst, int components) convertShort() argument
575 convertUShort(tcu::Vec4 inColor, unsigned char* dst, int components) convertUShort() argument
585 convertInt(tcu::Vec4 inColor, unsigned char* dst, int components) convertInt() argument
592 convertUInt(tcu::Vec4 inColor, unsigned char* dst, int components) convertUInt() argument
602 convertUInt_24_8(tcu::Vec4 inColor, unsigned char* dst, int) convertUInt_24_8() argument
612 convertFloat_32_Uint_24_8(tcu::Vec4 inColor, unsigned char* dst, int) convertFloat_32_Uint_24_8() argument
621 convertUShort_4_4_4_4(tcu::Vec4 inColor, unsigned char* dst, int) convertUShort_4_4_4_4() argument
633 convertUShort_5_5_5_1(tcu::Vec4 inColor, unsigned char* dst, int) convertUShort_5_5_5_1() argument
645 convertUShort_5_6_5(tcu::Vec4 inColor, unsigned char* dst, int) convertUShort_5_6_5() argument
656 convertUInt_2_10_10_10_rev(tcu::Vec4 inColor, unsigned char* dst, int) convertUInt_2_10_10_10_rev() argument
670 convertUInt_10f_11f_11f_rev(tcu::Vec4 inColor, unsigned char* dst, int) convertUInt_10f_11f_11f_rev() argument
681 convertUint_5_9_9_9_rev(tcu::Vec4 inColor, unsigned char* dst, int) convertUint_5_9_9_9_rev() argument
[all...]
/third_party/skia/src/gpu/effects/
H A DGrPorterDuffXferProcessor.cpp416 const char* inColor, const char* inCoverage) {
418 SkASSERT(inColor);
427 fragBuilder->codeAppendf("%s = %s * %s;", output, inColor, inCoverage);
430 fragBuilder->codeAppendf("%s = %s.a * %s;", output, inColor, inCoverage);
433 fragBuilder->codeAppendf("%s = (1.0 - %s.a) * %s;", output, inColor, inCoverage);
436 fragBuilder->codeAppendf("%s = (half4(1.0) - %s) * %s;", output, inColor, inCoverage);
H A DGrShadowGeoProc.h35 const Attribute& inColor() const { return fInColor; } in inColor() function
H A DGrShadowGeoProc.cpp37 varyingHandler->addPassThroughAttribute(rsgp.inColor().asShaderVar(), args.fOutputColor);
57 fInColor = {"inColor", kUByte4_norm_GrVertexAttribType, kHalf4_GrSLType}; in GrRRectShadowGeoProc()
/third_party/skia/src/core/
H A DSkRuntimeEffectPriv.h113 SkPMColor4f eval(const SkPMColor4f& inColor,
H A DSkRuntimeEffect.cpp701 const SkPMColor4f& inColor, in eval()
709 childColors.push_back(inColor); in eval()
711 SkPMColor4f passedColor = inColor; in eval()
917 auto evalChild = [&](int index, SkPMColor4f inColor) {
924 return as_CFB(colorFilter)->onFilterColor4f(inColor, dstCS);
926 return inColor;
700 eval( const SkPMColor4f& inColor, const void* uniformData, std::function<SkPMColor4f(int, SkPMColor4f)> evalChild) const eval() argument
/third_party/skia/tests/
H A DGrPipelineDynamicStateTest.cpp79 const Attribute& inColor() const { return kAttributes[1]; } in inColor() function
108 varyingHandler->addPassThroughAttribute(mp.inColor().asShaderVar(), args.fOutputColor);
H A DGrMeshTest.cpp463 const Attribute& inColor() const { function
511 varyingHandler->addPassThroughAttribute(mp.inColor().asShaderVar(), args.fOutputColor);
/third_party/skia/src/gpu/
H A DGrFragmentProcessor.cpp210 half4 main(half4 inColor) { return color; }
232 half4 main(half4 inColor) {
233 return fp.eval(inColor.rgb1) * inColor.a;
254 half4 main(half4 inColor) {
255 return saturate(inColor);
346 half4 main(half4 inColor) {
366 half4 main(half4 inColor) { return inColor; }
434 SkPMColor4f constantOutputForConstantInput(const SkPMColor4f& inColor) cons
[all...]
/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cGlSpirvTests.cpp130 bool compareUintColors(const GLuint inColor, const GLuint refColor, const int epsilon) in compareUintColors() argument
132 int r1 = (inColor & 0xFF); in compareUintColors()
133 int g1 = ((inColor >> 8) & 0xFF); in compareUintColors()
134 int b1 = ((inColor >> 16) & 0xFF); in compareUintColors()
135 int a1 = ((inColor >> 24) & 0xFF); in compareUintColors()
/third_party/skia/src/sksl/codegen/
H A DSkSLVMCodeGenerator.cpp1062 skvm::Color inColor = {f32(argVal[0]), f32(argVal[1]), f32(argVal[2]), f32(argVal[3])};
1063 color = fSampleColorFilter(child_it->second, inColor);
2050 skvm::Color inColor = builder->uniformColor(SkColors::kWhite, &uniforms);
2054 SkMakeSpan(uniformVals), device, local, inColor,

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