Searched refs:hit_in (Results 1 - 4 of 4) sorted by relevance
/third_party/mesa3d/src/intel/compiler/ |
H A D | brw_nir_lower_rt_intrinsics.c | 66 struct brw_nir_rt_mem_hit_defs hit_in = {}; in lower_rt_intrinsics_impl() local 71 brw_nir_rt_load_mem_hit(b, &hit_in, in lower_rt_intrinsics_impl() 183 sysval = hit_in.t; in lower_rt_intrinsics_impl() 192 nir_bcsel(b, build_leaf_is_procedural(b, &hit_in), in lower_rt_intrinsics_impl() 193 nir_iadd_imm(b, hit_in.prim_leaf_index, 12), in lower_rt_intrinsics_impl() 195 sysval = nir_load_global(b, nir_iadd(b, hit_in.prim_leaf_ptr, in lower_rt_intrinsics_impl() 203 brw_nir_rt_load_bvh_instance_leaf(b, &leaf, hit_in.inst_leaf_ptr); in lower_rt_intrinsics_impl() 210 brw_nir_rt_load_bvh_instance_leaf(b, &leaf, hit_in.inst_leaf_ptr); in lower_rt_intrinsics_impl() 217 brw_nir_rt_load_bvh_instance_leaf(b, &leaf, hit_in.inst_leaf_ptr); in lower_rt_intrinsics_impl() 224 nir_bcsel(b, hit_in in lower_rt_intrinsics_impl() [all...] |
H A D | brw_nir_lower_ray_queries.c | 303 struct brw_nir_rt_mem_hit_defs hit_in = {}; in lower_ray_query_intrinsic() local 304 brw_nir_rt_load_mem_hit_from_addr(b, &hit_in, hw_stack_addr, false); in lower_ray_query_intrinsic() 312 hit_in.bvh_level); in lower_ray_query_intrinsic() 314 not_done_then = nir_inot(b, hit_in.done); in lower_ray_query_intrinsic() 357 struct brw_nir_rt_mem_hit_defs hit_in = {}; in lower_ray_query_intrinsic() local 362 brw_nir_rt_load_mem_hit_from_addr(b, &hit_in, stack_addr, committed); in lower_ray_query_intrinsic() 370 * RayQueryCommittedIntersectionNoneEXT = 0U <= hit_in.valid == false in lower_ray_query_intrinsic() 371 * RayQueryCommittedIntersectionTriangleEXT = 1U <= hit_in.leaf_type == BRW_RT_BVH_NODE_TYPE_QUAD (4) in lower_ray_query_intrinsic() 372 * RayQueryCommittedIntersectionGeneratedEXT = 2U <= hit_in.leaf_type == BRW_RT_BVH_NODE_TYPE_PROCEDURAL (3) in lower_ray_query_intrinsic() 375 nir_bcsel(b, nir_ieq(b, hit_in in lower_ray_query_intrinsic() [all...] |
H A D | brw_nir_lower_shader_calls.c | 350 struct brw_nir_rt_mem_hit_defs hit_in = {}; in brw_nir_create_trivial_return_shader() local 351 brw_nir_rt_load_mem_hit(b, &hit_in, false /* committed */); in brw_nir_create_trivial_return_shader() 357 nir_ssa_def *ray_level = hit_in.bvh_level; in brw_nir_create_trivial_return_shader()
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H A D | brw_nir_rt_builder.h | 504 struct brw_nir_rt_mem_hit_defs hit_in = {}; in brw_nir_rt_query_done() local 505 brw_nir_rt_load_mem_hit_from_addr(b, &hit_in, stack_addr, in brw_nir_rt_query_done() 508 return hit_in.done; in brw_nir_rt_query_done()
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