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Help
Searched
refs:heap_desc
(Results
1 - 2
of
2
) sorted by relevance
/third_party/mesa3d/src/microsoft/clc/
H
A
D
compute_test.cpp
730
D3D12_DESCRIPTOR_HEAP_DESC
heap_desc
;
in SetUp()
local
731
heap_desc
.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV;
in SetUp()
732
heap_desc
.NumDescriptors = 1000;
in SetUp()
733
heap_desc
.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE;
in SetUp()
734
heap_desc
.NodeMask = 0;
in SetUp()
735
if (FAILED(dev->CreateDescriptorHeap(&
heap_desc
,
in SetUp()
/third_party/mesa3d/src/microsoft/vulkan/
H
A
D
dzn_device.c
2288
D3D12_HEAP_DESC
heap_desc
= { 0 };
in dzn_device_memory_create()
local
2290
heap_desc
.SizeInBytes = pAllocateInfo->allocationSize;
in dzn_device_memory_create()
2292
heap_desc
.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT;
in dzn_device_memory_create()
2294
heap_desc
.Alignment =
in dzn_device_memory_create()
2299
heap_desc
.Alignment =
in dzn_device_memory_create()
2300
heap_desc
.SizeInBytes >= D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ?
in dzn_device_memory_create()
2305
heap_desc
.Flags =
in dzn_device_memory_create()
2311
heap_desc
.Properties.Type = D3D12_HEAP_TYPE_CUSTOM;
in dzn_device_memory_create()
2312
heap_desc
.Properties.MemoryPoolPreference =
in dzn_device_memory_create()
2317
heap_desc
in dzn_device_memory_create()
[all...]
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