Home
last modified time | relevance | path

Searched refs:heap_desc (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/microsoft/clc/
H A Dcompute_test.cpp730 D3D12_DESCRIPTOR_HEAP_DESC heap_desc; in SetUp() local
731 heap_desc.Type = D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV; in SetUp()
732 heap_desc.NumDescriptors = 1000; in SetUp()
733 heap_desc.Flags = D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE; in SetUp()
734 heap_desc.NodeMask = 0; in SetUp()
735 if (FAILED(dev->CreateDescriptorHeap(&heap_desc, in SetUp()
/third_party/mesa3d/src/microsoft/vulkan/
H A Ddzn_device.c2288 D3D12_HEAP_DESC heap_desc = { 0 }; in dzn_device_memory_create() local
2290 heap_desc.SizeInBytes = pAllocateInfo->allocationSize; in dzn_device_memory_create()
2292 heap_desc.Alignment = D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT; in dzn_device_memory_create()
2294 heap_desc.Alignment = in dzn_device_memory_create()
2299 heap_desc.Alignment = in dzn_device_memory_create()
2300 heap_desc.SizeInBytes >= D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT ? in dzn_device_memory_create()
2305 heap_desc.Flags = in dzn_device_memory_create()
2311 heap_desc.Properties.Type = D3D12_HEAP_TYPE_CUSTOM; in dzn_device_memory_create()
2312 heap_desc.Properties.MemoryPoolPreference = in dzn_device_memory_create()
2317 heap_desc in dzn_device_memory_create()
[all...]

Completed in 6 milliseconds