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Help
Searched
refs:have_zsbuf
(Results
1 - 4
of
4
) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/zink/
H
A
D
zink_render_pass.h
54
uint8_t
have_zsbuf
: 1;
member
H
A
D
zink_render_pass.c
72
const unsigned cresolve_offset = state->num_cbufs + state->
have_zsbuf
;
in create_render_pass2()
126
if (state->
have_zsbuf
) {
in create_render_pass2()
199
subpass.pDepthStencilAttachment = state->
have_zsbuf
? &zs_ref : NULL;
in create_render_pass2()
419
state.
have_zsbuf
= fb->zsbuf != NULL;
in get_render_pass()
472
if (rp->state.
have_zsbuf
) {
in rp_must_change()
H
A
D
zink_framebuffer.c
72
assert(rp->state.num_cbufs + rp->state.
have_zsbuf
+ rp->state.num_cresolves + rp->state.num_zsresolves == fb->state.num_attachments);
in zink_init_framebuffer()
H
A
D
zink_pipeline.c
114
if (state->render_pass && state->render_pass->state.
have_zsbuf
)
in zink_create_gfx_pipeline()
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