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Searched refs:have_zsbuf (Results 1 - 4 of 4) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/zink/
H A Dzink_render_pass.h54 uint8_t have_zsbuf : 1; member
H A Dzink_render_pass.c72 const unsigned cresolve_offset = state->num_cbufs + state->have_zsbuf; in create_render_pass2()
126 if (state->have_zsbuf) { in create_render_pass2()
199 subpass.pDepthStencilAttachment = state->have_zsbuf ? &zs_ref : NULL; in create_render_pass2()
419 state.have_zsbuf = fb->zsbuf != NULL; in get_render_pass()
472 if (rp->state.have_zsbuf) { in rp_must_change()
H A Dzink_framebuffer.c72 assert(rp->state.num_cbufs + rp->state.have_zsbuf + rp->state.num_cresolves + rp->state.num_zsresolves == fb->state.num_attachments); in zink_init_framebuffer()
H A Dzink_pipeline.c114 if (state->render_pass && state->render_pass->state.have_zsbuf) in zink_create_gfx_pipeline()

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