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Searched refs:has_geometry_shader (Results 1 - 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/auxiliary/cso_cache/
H A Dcso_context.c73 boolean has_geometry_shader; member
268 ctx->has_geometry_shader = TRUE; in cso_create_context()
320 if (!ctx->has_geometry_shader) in cso_unbind_context()
376 if (ctx->has_geometry_shader) { in cso_unbind_context()
856 assert(ctx->has_geometry_shader || !handle); in cso_set_geometry_shader_handle()
858 if (ctx->has_geometry_shader && ctx->geometry_shader != handle) { in cso_set_geometry_shader_handle()
867 if (!ctx->has_geometry_shader) { in cso_save_geometry_shader()
878 if (!ctx->has_geometry_shader) { in cso_restore_geometry_shader()
/third_party/mesa3d/src/compiler/glsl/
H A Dbuiltin_variables.cpp810 if (state->has_geometry_shader()) { in generate_constants()
873 if (state->has_geometry_shader()) { in generate_constants()
895 if (state->has_geometry_shader()) { in generate_constants()
966 if (state->has_geometry_shader()) { in generate_constants()
1341 if (state->has_geometry_shader() || state->EXT_gpu_shader4_enable) { in generate_fs_special_vars()
H A Dglsl_parser_extras.h300 bool has_geometry_shader() const in has_geometry_shader() function
/third_party/mesa3d/src/gallium/auxiliary/util/
H A Du_blitter.c144 bool has_geometry_shader; member
196 ctx->has_geometry_shader = in util_blitter_create()
632 assert(!ctx->has_geometry_shader || ctx->base.saved_gs != INVALID_PTR); in blitter_check_saved_vertex_states()
663 if (ctx->has_geometry_shader) { in util_blitter_restore_vertex_states()
1384 if (ctx->has_geometry_shader) in blitter_set_common_draw_rect_state()
2636 if (ctx->has_geometry_shader) in util_blitter_clear_buffer()
/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_pipeline.c1143 bool has_geometry_shader, in pipeline_populate_v3d_fs_key()
1160 key->has_gs = has_geometry_shader; in pipeline_populate_v3d_fs_key()
1140 pipeline_populate_v3d_fs_key(struct v3d_fs_key *key, const VkGraphicsPipelineCreateInfo *pCreateInfo, const struct v3dv_pipeline_stage *p_stage, bool has_geometry_shader, uint32_t ucp_enables) pipeline_populate_v3d_fs_key() argument

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