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Searched refs:has_frame_state (Results 1 - 2 of 2) sorted by relevance

/third_party/node/deps/v8/src/compiler/
H A Dbytecode-graph-builder.cc4244 bool has_frame_state = OperatorProperties::HasFrameStateInput(op); in MakeNode() local
4252 if (!has_context && !has_frame_state && !has_control && !has_effect) { in MakeNode()
4258 if (has_frame_state) ++input_count_with_deps; in MakeNode()
4271 if (has_frame_state) { in MakeNode()
H A Dwasm-compiler.cc2999 const size_t has_frame_state = frame_state != nullptr ? 1 : 0; in BuildCallNode() local
3001 const size_t count = 1 + params + extra + has_frame_state; in BuildCallNode()
3013 if (has_frame_state != 0) inputs[params + 2] = frame_state; in BuildCallNode()
3014 inputs[params + has_frame_state + 2] = effect(); in BuildCallNode()
3015 inputs[params + has_frame_state + 3] = control(); in BuildCallNode()

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