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Searched refs:hasClosestHit (Results 1 - 2 of 2) sorted by relevance

/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/pipeline/
H A DvktPipelineShaderModuleIdentifierTests.cpp1125 bool hasClosestHit = false; in generateSources() local
1147 case RayTracingShaderType::CLOSEST_HIT: hasClosestHit = true; chitShaderIdx = curShaderIdx++; break; in generateSources()
1156 const bool needsRayTraced = (hasAnyHit || hasClosestHit || hasIntersection || hasMiss); in generateSources()
1225 if (hasClosestHit) in generateSources()
/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/pipeline/
H A DvktPipelineShaderModuleIdentifierTests.cpp1119 bool hasClosestHit = false; in generateSources() local
1141 case RayTracingShaderType::CLOSEST_HIT: hasClosestHit = true; chitShaderIdx = curShaderIdx++; break; in generateSources()
1150 const bool needsRayTraced = (hasAnyHit || hasClosestHit || hasIntersection || hasMiss); in generateSources()
1219 if (hasClosestHit) in generateSources()

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