Searched refs:halfPixelX (Results 1 - 9 of 9) sorted by relevance
/third_party/skia/third_party/externals/swiftshader/src/Device/ |
H A D | Renderer.hpp | 85 float4 halfPixelX; member
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H A D | Renderer.cpp | 350 data->halfPixelX = float4(0.5f / W); in draw() 1165 const float X = pSize * P[0].w * data.halfPixelX[0]; in setupPoint()
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/third_party/skia/third_party/externals/swiftshader/src/Renderer/ |
H A D | Renderer.hpp | 184 float4 halfPixelX; member
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H A D | Renderer.cpp | 620 data->halfPixelX = replicate(0.5f / W); in draw() 2088 const float X = pSize * P[0].w * data.halfPixelX[0]; in setupPoint()
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/third_party/vk-gl-cts/external/vulkancts/modules/vulkan/mesh_shader/ |
H A D | vktMeshShaderMiscTests.cpp | 783 const float halfPixelX = 2.0f / static_cast<float>(m_params->width); in initPrograms() local 801 << " gl_MeshVerticesNV[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms() 802 << " gl_MeshVerticesNV[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms()
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H A D | vktMeshShaderMiscTestsEXT.cpp | 808 const float halfPixelX = 2.0f / static_cast<float>(m_params->width); in initPrograms() local 826 << " gl_MeshVerticesEXT[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms() 827 << " gl_MeshVerticesEXT[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms()
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/third_party/vk-gl-cts/external/vulkancts/modules_no_buildgn/vulkan/mesh_shader/ |
H A D | vktMeshShaderMiscTests.cpp | 783 const float halfPixelX = 2.0f / static_cast<float>(m_params->width); in initPrograms() local 801 << " gl_MeshVerticesNV[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms() 802 << " gl_MeshVerticesNV[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms()
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H A D | vktMeshShaderMiscTestsEXT.cpp | 790 const float halfPixelX = 2.0f / static_cast<float>(m_params->width); in initPrograms() local 808 << " gl_MeshVerticesEXT[0].gl_Position = vec4(" << halfPixelY << ", " << -halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms() 809 << " gl_MeshVerticesEXT[1].gl_Position = vec4(" << halfPixelY << ", " << halfPixelX << ", 0.0f, 1.0f);\n" in initPrograms()
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/third_party/skia/third_party/externals/swiftshader/src/Shader/ |
H A D | VertexRoutine.cpp | 633 o[pos].x = o[pos].x + *Pointer<Float4>(data + OFFSET(DrawData,halfPixelX)) * o[pos].w; in postTransform()
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