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Searched refs:halfBits (Results 1 - 9 of 9) sorted by relevance

/third_party/skia/tests/
H A DSafeMathTest.cpp34 size_t halfBits = bits / 2; in DEF_TEST() local
35 size_t sqrtMax = max >> halfBits; in DEF_TEST()
40 REPORTER_ASSERT(r, safe.mul(sqrtMax, sqrtMaxPlus1) == sqrtMax << halfBits); in DEF_TEST()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
H A DShaderCore.cpp561 SIMD::UInt halfToFloatBits(SIMD::UInt halfBits) in halfToFloatBits() argument
565 auto sign16 = halfBits & SIMD::UInt(0x8000); in halfToFloatBits()
566 auto man16 = halfBits & SIMD::UInt(0x03FF); in halfToFloatBits()
567 auto exp16 = halfBits & SIMD::UInt(0x7C00); in halfToFloatBits()
614 UInt4 halfBits; in r11g11b10Unpack() local
615 halfBits = Insert(halfBits, (r11g11b10bits & UInt(0x000007FFu)) << 4, 0); in r11g11b10Unpack()
616 halfBits = Insert(halfBits, (r11g11b10bits & UInt(0x003FF800u)) >> 7, 1); in r11g11b10Unpack()
617 halfBits in r11g11b10Unpack()
625 auto halfBits = floatToHalfBits(As<UInt4>(Max(value, Float4(0.0f))), true); r11g11b10Pack() local
[all...]
H A DShaderCore.hpp223 sw::SIMD::UInt halfToFloatBits(sw::SIMD::UInt halfBits);
H A DSamplerCore.cpp2277 const int halfBits = 0x3EFFFFFF; // Value just under 0.5f in address() local
2343 Float4 half = As<Float4>(Int4(halfBits)); in address()
2351 Float4 half = As<Float4>(Int4(halfBits)); in address()
/third_party/skia/src/gpu/
H A DGrUniformDataManager.cpp46 SkHalf* halfBits = static_cast<SkHalf*>(dest); in copyUniforms() local
48 *halfBits++ = SkFloatToHalf(*floatBits++); in copyUniforms()
/third_party/skia/experimental/graphite/src/
H A DUniformManager.cpp163 SkHalf* halfBits = static_cast<SkHalf*>(dst); in CopyUniforms() local
165 *halfBits++ = SkFloatToHalf(*floatBits++); in CopyUniforms()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
H A DShaderCore.hpp376 void halfToFloatBits(Float4& dst, const Float4& halfBits);
H A DSamplerCore.cpp2358 const int halfBits = 0x3EFFFFFF; // Value just under 0.5f in address() local
2392 Float4 half = As<Float4>(Int4(halfBits)); in address()
2400 Float4 half = As<Float4>(Int4(halfBits)); in address()
H A DShaderCore.cpp1254 void ShaderCore::halfToFloatBits(Float4& dst, const Float4& halfBits) in halfToFloatBits() argument
1261 UInt4 expmant = As<UInt4>(halfBits) & UInt4(mask_nosign); in halfToFloatBits()
1263 ((As<UInt4>(halfBits) ^ UInt4(expmant)) << 16) | in halfToFloatBits()

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