Home
last modified time | relevance | path

Searched refs:gs_bin (Results 1 - 10 of 10) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/v3d/
H A Dv3dx_draw.c367 struct v3d_compiled_shader *gs_bin, in v3d_emit_gs_state_record()
374 cl_address(v3d_resource(gs_bin->resource)->bo, in v3d_emit_gs_state_record()
375 gs_bin->offset); in v3d_emit_gs_state_record()
377 gs_bin->prog_data.gs->base.threads == 4; in v3d_emit_gs_state_record()
379 gs_bin->prog_data.gs->base.single_seg; in v3d_emit_gs_state_record()
503 if (v3d->prog.gs_bin) { in v3d_emit_gl_shader_state()
504 gs_bin_uniforms = v3d_write_uniforms(v3d, job, v3d->prog.gs_bin, in v3d_emit_gl_shader_state()
518 if (v3d->prog.gs_bin) { in v3d_emit_gl_shader_state()
520 v3d->prog.gs_bin->prog_data.gs->base.tmu_dirty_rcl; in v3d_emit_gl_shader_state()
567 v3d->prog.gs ? v3d->prog.gs_bin in v3d_emit_gl_shader_state()
366 v3d_emit_gs_state_record(struct v3d_job *job, struct v3d_compiled_shader *gs_bin, struct v3d_cl_reloc gs_bin_uniforms, struct v3d_compiled_shader *gs, struct v3d_cl_reloc gs_render_uniforms) v3d_emit_gs_state_record() argument
[all...]
H A Dv3d_program.c673 v3d->prog.gs_bin = NULL; in v3d_update_compiled_gs()
717 struct v3d_compiled_shader *gs_bin = in v3d_update_compiled_gs() local
719 if (gs_bin != old_gs) { in v3d_update_compiled_gs()
720 v3d->prog.gs_bin = gs_bin; in v3d_update_compiled_gs()
825 key->num_used_outputs = v3d->prog.gs_bin->prog_data.gs->num_inputs; in v3d_update_compiled_vs()
827 sizeof(v3d->prog.gs_bin->prog_data.gs->input_slots)); in v3d_update_compiled_vs()
828 memcpy(key->used_outputs, v3d->prog.gs_bin->prog_data.gs->input_slots, in v3d_update_compiled_vs()
H A Dv3d_context.h242 struct v3d_compiled_shader *cs, *vs, *gs_bin, *gs, *fs, *compute; member
/third_party/mesa3d/src/broadcom/vulkan/
H A Dv3dv_pipeline.c113 destroy_pipeline_stage(device, pipeline->gs_bin, pAllocator); in pipeline_free_stages()
120 pipeline->gs_bin = NULL; in pipeline_free_stages()
1890 assert(pipeline->gs_bin != NULL); in pipeline_compile_geometry_shader()
1891 if (pipeline->gs_bin->nir == NULL) { in pipeline_compile_geometry_shader()
1893 pipeline->gs_bin->nir = nir_shader_clone(NULL, pipeline->gs->nir); in pipeline_compile_geometry_shader()
1905 pipeline_populate_v3d_gs_key(&key, pCreateInfo, pipeline->gs_bin); in pipeline_compile_geometry_shader()
1907 pipeline_compile_shader_variant(pipeline->gs_bin, &key.base, sizeof(key), in pipeline_compile_geometry_shader()
2142 pipeline->gs_bin->feedback.duration; in write_creation_feedback()
2313 pipeline->gs_bin = in pipeline_add_multiview_gs()
2315 if (pipeline->gs_bin in pipeline_add_multiview_gs()
2605 struct v3d_gs_prog_data *gs_bin = NULL; compute_vpm_config() local
[all...]
H A Dv3dvx_cmd_buffer.c1769 struct v3dv_shader_variant *gs_bin, in emit_gs_shader_state_record()
1776 v3dv_cl_address(assembly_bo, gs_bin->assembly_offset); in emit_gs_shader_state_record()
1778 gs_bin->prog_data.gs->base.threads == 4; in emit_gs_shader_state_record()
1780 gs_bin->prog_data.gs->base.single_seg; in emit_gs_shader_state_record()
1948 cmd_buffer->state.uniforms.gs_bin, in cmd_buffer_emit_gl_shader_state()
1767 emit_gs_shader_state_record(struct v3dv_job *job, struct v3dv_bo *assembly_bo, struct v3dv_shader_variant *gs_bin, struct v3dv_cl_reloc gs_bin_uniforms, struct v3dv_shader_variant *gs, struct v3dv_cl_reloc gs_render_uniforms) emit_gs_shader_state_record() argument
H A Dv3dv_private.h1327 struct v3dv_cl_reloc gs_bin; member
1974 struct v3dv_pipeline_stage *gs_bin; member
H A Dv3dv_cmd_buffer.c2138 cmd_buffer->state.uniforms.gs_bin = in update_gfx_uniform_state()
/third_party/mesa3d/src/intel/vulkan/
H A DgenX_pipeline.c1752 const struct anv_shader_bin *gs_bin = in emit_3dstate_gs() local
1765 gs.KernelStartPointer = gs_bin->kernel.offset; in emit_3dstate_gs()
1771 gs.SamplerCount = GFX_VER == 11 ? 0 : get_sampler_count(gs_bin); in emit_3dstate_gs()
1772 gs.BindingTableEntryCount = gs_bin->bind_map.surface_count; in emit_3dstate_gs()
1811 get_scratch_surf(&pipeline->base, MESA_SHADER_GEOMETRY, gs_bin); in emit_3dstate_gs()
1813 gs.PerThreadScratchSpace = get_scratch_space(gs_bin); in emit_3dstate_gs()
1815 get_scratch_address(&pipeline->base, MESA_SHADER_GEOMETRY, gs_bin); in emit_3dstate_gs()
/third_party/mesa3d/src/broadcom/compiler/
H A Dvir.c2284 struct v3d_gs_prog_data *gs_bin, in v3d_compute_vpm_config()
2290 assert((gs != NULL) == (gs_bin != NULL)); in v3d_compute_vpm_config()
2301 if (!compute_vpm_config_gs(devinfo, vs_bin, gs_bin, vpm_cfg_bin)) in v3d_compute_vpm_config()
2281 v3d_compute_vpm_config(struct v3d_device_info *devinfo, struct v3d_vs_prog_data *vs_bin, struct v3d_vs_prog_data *vs, struct v3d_gs_prog_data *gs_bin, struct v3d_gs_prog_data *gs, struct vpm_config *vpm_cfg_bin, struct vpm_config *vpm_cfg) v3d_compute_vpm_config() argument
H A Dv3d_compiler.h1057 struct v3d_gs_prog_data *gs_bin,

Completed in 37 milliseconds