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Searched refs:grab_sz (Results 1 - 2 of 2) sorted by relevance

/third_party/mesa3d/src/imgui/
H A Dimgui_widgets.cpp2115 float grab_sz = style.GrabMinSize; in SliderBehaviorT() local
2118 grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit in SliderBehaviorT()
2119 grab_sz = ImMin(grab_sz, slider_sz); in SliderBehaviorT()
2120 const float slider_usable_sz = slider_sz - grab_sz; in SliderBehaviorT()
2121 const float slider_usable_pos_min = bb.Min[axis] + grab_padding + grab_sz*0.5f; in SliderBehaviorT()
2122 const float slider_usable_pos_max = bb.Max[axis] - grab_padding - grab_sz*0.5f; in SliderBehaviorT()
2259 *out_grab_bb = ImRect(grab_pos - grab_sz*0.5f, bb.Min.y + grab_padding, grab_pos + grab_sz*0.5f, bb.Max.y - grab_padding); in SliderBehaviorT()
2261 *out_grab_bb = ImRect(bb.Min.x + grab_padding, grab_pos - grab_sz*0. in SliderBehaviorT()
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/third_party/skia/third_party/externals/imgui/
H A Dimgui_widgets.cpp2807 float grab_sz = style.GrabMinSize;
2810 grab_sz = ImMax((float)(slider_sz / (v_range + 1)), style.GrabMinSize); // For integer sliders: if possible have the grab size represent 1 unit
2811 grab_sz = ImMin(grab_sz, slider_sz);
2812 const float slider_usable_sz = slider_sz - grab_sz;
2813 const float slider_usable_pos_min = bb.Min[axis] + grab_padding + grab_sz * 0.5f;
2814 const float slider_usable_pos_max = bb.Max[axis] - grab_padding - grab_sz * 0.5f;
2945 *out_grab_bb = ImRect(grab_pos - grab_sz * 0.5f, bb.Min.y + grab_padding, grab_pos + grab_sz * 0.5f, bb.Max.y - grab_padding);
2947 *out_grab_bb = ImRect(bb.Min.x + grab_padding, grab_pos - grab_sz * 0.
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