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Searched refs:glsl_fs1 (Results 1 - 8 of 8) sorted by relevance

/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cShaderAtomicCountersTests.cpp3267 const char* glsl_fs1 = in Run() local
3291 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
3359 const char* glsl_fs1 = "#version 420 core" NL "#extension GL_ARB_shader_storage_buffer_object: require" NL in Run() local
3383 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
3446 const char* glsl_fs1 = in Run() local
3469 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
3532 const char* glsl_fs1 = "#version 430 core" NL "layout(location = 0) out uvec4 o_color[4];" NL in Run() local
3556 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
3605 const char* glsl_fs1 = "#version 450 core" NL "layout(location = 0) out uvec4 o_color[4];" in Run() local
3610 glShaderSource(sh, 1, &glsl_fs1, NUL in Run()
4173 const char* glsl_fs1 = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL Run() local
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H A Dgl4cES31CompatibilityShaderStorageBufferObjectTests.cpp5413 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local
5415 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
5552 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local
5554 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp4412 const char* const glsl_fs1 = in Setup() local
4421 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup()
4426 m_program[1] = BuildProgram(glsl_vs, glsl_fs1); in Setup()
H A Dgl4cShaderStorageBufferObjectTests.cpp5840 const char* const glsl_fs1 = in Run() local
5844 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
H A Dgl4cShaderImageLoadStoreTests.cpp5994 const char* const glsl_fs1 = in Setup() local
6000 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup()
/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cShaderAtomicCountersTests.cpp3436 const char* glsl_fs1 = in Run() local
3459 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
3620 const char* glsl_fs1 = "#version 310 es" NL "layout(location = 0) out uvec4 o_color[4];" in Run() local
3625 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
H A Des31cShaderStorageBufferObjectTests.cpp5557 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local
5559 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
5698 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local
5701 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
H A Des31cShaderImageLoadStoreTests.cpp4380 const char* const glsl_fs1 = in Setup() local
4389 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup()
4394 m_program[1] = BuildProgram(glsl_vs, glsl_fs1); in Setup()

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