Searched refs:glsl_fs1 (Results 1 - 8 of 8) sorted by relevance
/third_party/vk-gl-cts/external/openglcts/modules/gl/ |
H A D | gl4cShaderAtomicCountersTests.cpp | 3267 const char* glsl_fs1 = in Run() local 3291 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run() 3359 const char* glsl_fs1 = "#version 420 core" NL "#extension GL_ARB_shader_storage_buffer_object: require" NL in Run() local 3383 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run() 3446 const char* glsl_fs1 = in Run() local 3469 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run() 3532 const char* glsl_fs1 = "#version 430 core" NL "layout(location = 0) out uvec4 o_color[4];" NL in Run() local 3556 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run() 3605 const char* glsl_fs1 = "#version 450 core" NL "layout(location = 0) out uvec4 o_color[4];" in Run() local 3610 glShaderSource(sh, 1, &glsl_fs1, NUL in Run() 4173 const char* glsl_fs1 = "#version 420 core" NL "layout(location = 0) out uvec4 o_color[4];" NL Run() local [all...] |
H A D | gl4cES31CompatibilityShaderStorageBufferObjectTests.cpp | 5413 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local 5415 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run() 5552 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local 5554 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
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H A D | gl4cES31CompatibilityShaderImageLoadStoreTests.cpp | 4412 const char* const glsl_fs1 = in Setup() local 4421 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup() 4426 m_program[1] = BuildProgram(glsl_vs, glsl_fs1); in Setup()
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H A D | gl4cShaderStorageBufferObjectTests.cpp | 5840 const char* const glsl_fs1 = in Run() local 5844 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
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H A D | gl4cShaderImageLoadStoreTests.cpp | 5994 const char* const glsl_fs1 = in Setup() local 6000 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/ |
H A D | es31cShaderAtomicCountersTests.cpp | 3436 const char* glsl_fs1 = in Run() local 3459 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run() 3620 const char* glsl_fs1 = "#version 310 es" NL "layout(location = 0) out uvec4 o_color[4];" in Run() local 3625 glShaderSource(sh, 1, &glsl_fs1, NULL); in Run()
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H A D | es31cShaderStorageBufferObjectTests.cpp | 5557 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local 5559 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run() 5698 const char* const glsl_fs1 = NL "in vec3 color;" NL "layout(location = 0) out vec4 g_fs_out;" NL in Run() local 5701 m_program[1] = CreateProgram(glsl_vs1, glsl_fs1); in Run()
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H A D | es31cShaderImageLoadStoreTests.cpp | 4380 const char* const glsl_fs1 = in Setup() local 4389 m_fsp1 = BuildShaderProgram(GL_FRAGMENT_SHADER, glsl_fs1); in Setup() 4394 m_program[1] = BuildProgram(glsl_vs, glsl_fs1); in Setup()
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