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Searched refs:glTexSubImage3D (Results 1 - 25 of 51) sorted by relevance

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/third_party/vk-gl-cts/external/openglcts/modules/gl/
H A Dgl4cTextureGatherTests.cpp585 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, GL_INT, &pixels[0]); in CreateTexture2DArrayInt()
590 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, GL_INT, data); in CreateTexture2DArrayInt()
591 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 0); in CreateTexture2DArrayInt()
592 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 1); in CreateTexture2DArrayInt()
593 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 2); in CreateTexture2DArrayInt()
594 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, GL_INT, data + 3); in CreateTexture2DArrayInt()
619 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 0, 0, j, csize, csize, 1, format, GL_FLOAT, &pixels[0]); in CreateTextureCubeArray()
635 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 22, 25, (6 * data_slice) + i, 2, 2, 1, format, GL_FLOAT, in CreateTextureCubeArray()
637 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, 16, 10, (6 * data_slice) + i, 1, 1, 1, format, GL_FLOAT, in CreateTextureCubeArray()
639 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRA in CreateTextureCubeArray()
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H A Dgl4cES31CompatibilityShaderImageLoadStoreTests.cpp2365 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kSize, kSize, 2, format, type, &data[0]); in Read()
2384 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kSize, kSize, 2, format, type, &data[0]); in Read()
2580 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kSize, kSize, 2, format, type, &data[0]); in Read()
2599 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kSize, kSize, 2, format, type, &data[0]); in Read()
2787 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kSize, kSize, 3, Format<T>(), Type<T>(), &data[0]); in Atomic()
2806 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kSize, kSize, 3, Format<T>(), Type<T>(), &data[0]); in Atomic()
3472 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kSize, kSize, 4, GL_RED, GL_FLOAT, &data[0]); in Run()
3566 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kSize, kSize, 4, GL_RED, GL_FLOAT, &data[0]); in Run()
/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fNegativeTextureApiTests.cpp2227 // glTexSubImage3D in init()
2229 ES3F_ADD_API_CASE(texsubimage3d, "Invalid glTexSubImage3D() usage", in init()
2238 glTexSubImage3D(0, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2240 glTexSubImage3D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2245 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, 0); in init()
2250 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, 0, 0); in init()
2255 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in init()
2257 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in init()
2259 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in init()
2261 glTexSubImage3D(GL_TEXTURE_3 in init()
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H A Des3fTextureSpecificationTests.cpp1484 glTexSubImage3D(GL_TEXTURE_3D, ndx, x, y, z, w, h, d, transferFmt.format, transferFmt.dataType, data.getAccess().getDataPtr()); in createTexture()
1844 glTexSubImage3D(GL_TEXTURE_3D, 0, m_subX, m_subY, m_subZ, m_subW, m_subH, m_subD, transferFmt.format, transferFmt.dataType, &data[0]); in createTexture()
2236 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, ndx, 0, 0, 0, levelW, levelH, m_numLayers, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); in createTexture()
2278 glTexSubImage3D(GL_TEXTURE_3D, ndx, 0, 0, 0, levelW, levelH, levelD, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); in createTexture()
2882 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, m_subX, m_subY, m_subZ, m_subW, m_subH, m_subD, transferFmt.format, transferFmt.dataType, (const void*)(deIntptr)m_offset); in createTexture()
3110 glTexSubImage3D(GL_TEXTURE_3D, 0, m_subX, m_subY, m_subZ, m_subW, m_subH, m_subD, transferFmt.format, transferFmt.dataType, (const void*)(deIntptr)m_offset); in createTexture()
3356 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, ndx, x, y, z, w, h, d, fmt.format, fmt.dataType, levelData.getAccess().getDataPtr()); in createTexture()
4251 tcu::TestCaseGroup* basicTexSubImageGroup = new tcu::TestCaseGroup(m_testCtx, "basic_texsubimage3d", "Basic glTexSubImage3D() usage"); in init()
4265 // glTexSubImage3D() unpack params cases. in init()
4267 tcu::TestCaseGroup* paramGroup = new tcu::TestCaseGroup(m_testCtx, "texsubimage3d_unpack_params", "glTexSubImage3D() unpac in init()
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/third_party/vk-gl-cts/external/openglcts/modules/gles31/
H A Des31cTextureGatherTests.cpp526 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, i, csize, csize, 1, GL_RGBA_INTEGER, tex_type, &pixels[0]); in CreateTexture2DArrayInt()
531 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, GL_RGBA_INTEGER, tex_type, data); in CreateTexture2DArrayInt()
532 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 0); in CreateTexture2DArrayInt()
533 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 1); in CreateTexture2DArrayInt()
534 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 24, 13, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 2); in CreateTexture2DArrayInt()
535 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 9, 14, data_slice, 1, 1, 1, GL_RGBA_INTEGER, tex_type, data + 3); in CreateTexture2DArrayInt()
562 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 22, 25, data_slice, 2, 2, 1, format, GL_FLOAT, data); in CreateTexture2DArray()
563 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 16, 10, data_slice, 1, 1, 1, format, GL_FLOAT, data + 0); in CreateTexture2DArray()
564 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 11, 2, data_slice, 1, 1, 1, format, GL_FLOAT, data + 1); in CreateTexture2DArray()
565 glTexSubImage3D(GL_TEXTURE_2D_ARRA in CreateTexture2DArray()
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H A Des31cShaderImageLoadStoreTests.cpp2327 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kSize, kSize, 2, format, type, &data[0]); in Read()
2346 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kSize, kSize, 2, format, type, &data[0]); in Read()
2542 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kSize, kSize, 2, format, type, &data[0]); in Read()
2561 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kSize, kSize, 2, format, type, &data[0]); in Read()
2752 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kSize, kSize, 3, Format<T>(), Type<T>(), &data[0]); in Atomic()
2771 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kSize, kSize, 3, Format<T>(), Type<T>(), &data[0]); in Atomic()
3429 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kSize, kSize, 4, GL_RED, GL_FLOAT, &data[0]); in Run()
3519 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kSize, kSize, 4, GL_RED, GL_FLOAT, &data[0]); in Run()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeTextureApiTests.cpp2896 // glTexSubImage3D
2907 ctx.glTexSubImage3D(0, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d()
2909 ctx.glTexSubImage3D(GL_TEXTURE_2D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA, GL_UNSIGNED_BYTE, 0); in texsubimage3d()
2914 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 4, 4, 4, GL_UNSIGNED_BYTE, 0); in texsubimage3d()
2919 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, 0, 0); in texsubimage3d()
2924 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_4_4_4_4, 0); in texsubimage3d()
2926 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in texsubimage3d()
2928 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGB, GL_UNSIGNED_SHORT_5_5_5_1, 0); in texsubimage3d()
2930 ctx.glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 4, 4, 4, GL_RGBA_INTEGER, GL_UNSIGNED_INT, 0); in texsubimage3d()
2934 ctx.glTexSubImage3D(GL_TEXTURE_3 in texsubimage3d()
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H A Des31fTextureSpecificationTests.cpp390 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, 0, 0, 0, levelW, levelW, m_depth, transferFmt.format, transferFmt.dataType, levelData.getAccess().getDataPtr()); in createTexture()
571 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_subX, m_subY, m_subZ, m_subW, m_subH, m_subD, transferFmt.format, transferFmt.dataType, (const void*)(deIntptr)m_offset); in createTexture()
697 glTexSubImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, x, y, z, w, h, d, fmt.format, fmt.dataType, levelData.getAccess().getDataPtr()); in createTexture()
947 // glTexSubImage3D() PBO cases. in init()
949 tcu::TestCaseGroup* pboGroup = new tcu::TestCaseGroup(m_testCtx, "texsubimage3d_pbo", "glTexSubImage3D() pixel buffer object tests"); in init()
1024 // glTexSubImage3D() depth cases. in init()
1026 tcu::TestCaseGroup* shadow3dGroup = new tcu::TestCaseGroup(m_testCtx, "texsubimage3d_depth", "glTexSubImage3D() with depth or depth/stencil format"); in init()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DComputeShaderTest.cpp1456 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1462 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1524 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1531 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 1, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1593 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1599 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1739 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1745 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1810 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kWidth, kHeight, kDepth, GL_RED_INTEGER, in TEST_P()
1816 glTexSubImage3D(GL_TEXTURE_3 in TEST_P()
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H A DCompressedTextureFormatsTest.cpp78 glTexSubImage3D(target, 0, 0, 0, 0, 4, 4, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in checkSubImage3D()
82 glTexSubImage3D(target, 0, 0, 0, 0, 4, 4, 1, format, GL_UNSIGNED_BYTE, nullptr); in checkSubImage3D()
H A DMipmapTest.cpp1409 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1414 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 1, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1419 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 2, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1507 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1512 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 1, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
1543 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 1, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
H A DGeometryShaderTest.cpp932 glTexSubImage3D(colorTarget, 0, 0, 0, 0, kWidth, kHeight, kColor0Layers, GL_RGBA,
938 glTexSubImage3D(colorTarget, 0, 0, 0, 0, kWidth, kHeight, kColor1Layers, GL_RGBA,
945 glTexSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, kWidth, kHeight, kDepthStencilLayers,
H A DWebGLReadOutsideFramebufferTest.cpp74 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, z, mWidth, mHeight, 1, GL_RGBA, in toTexture3D()
H A DTextureTest.cpp8468 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 1, 1, 1, GL_RGB, GL_UNSIGNED_SHORT_5_6_5,
8490 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 128, 128, 8, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
8491 glTexSubImage3D(GL_TEXTURE_3D, 1, 0, 0, 0, 64, 64, 4, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
8492 glTexSubImage3D(GL_TEXTURE_3D, 2, 0, 0, 0, 32, 32, 2, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
8493 glTexSubImage3D(GL_TEXTURE_3D, 3, 0, 0, 0, 16, 16, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
8494 glTexSubImage3D(GL_TEXTURE_3D, 4, 0, 0, 0, 8, 8, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
8495 glTexSubImage3D(GL_TEXTURE_3D, 5, 0, 0, 0, 4, 4, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
8496 glTexSubImage3D(GL_TEXTURE_3D, 6, 0, 0, 0, 2, 2, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
8497 glTexSubImage3D(GL_TEXTURE_3D, 7, 0, 0, 0, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
8502 glTexSubImage3D(GL_TEXTURE_3
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H A DReadPixelsTest.cpp887 glTexSubImage3D(textureTarget, level, 0, 0, 0, mipSize, mipSize, layers, GL_RGBA, in initializeTextureData()
H A DCopyTexImageTest.cpp699 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 1, kTexSize, kTexSize, 1, GL_RGBA, GL_UNSIGNED_BYTE, in TEST_P()
H A DWebGLCompatibilityTest.cpp1426 // glTexSubImage3D in TEST_P()
1437 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
1441 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, 1, 1, 1, GL_RGBA, GL_UNSIGNED_BYTE, nullptr); in TEST_P()
H A DRobustResourceInitTest.cpp534 glTexSubImage3D(GL_TEXTURE_3D, 0, 0, 0, 0, kWidth, kHeight, 2, GL_RGBA, GL_UNSIGNED_BYTE, in setup3DTexture()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrContextWrapper.cpp144 void ContextWrapper::glTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* data) in glTexSubImage3D() function in sglr::ContextWrapper
H A DsglrContextWrapper.hpp197 void glTexSubImage3D (deUint32 target, int level, int xoffset, int yoffset, int zoffset, int width, int height, int depth, deUint32 format, deUint32 type, const void* pixels);
H A DsglrGLContext.cpp292 m_wrapper->glTexSubImage3D(target, level, xoffset, yoffset, zoffset, width, height, depth, format, type, data); in texSubImage3D()
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DTracePerfTest.cpp445 glTexSubImage3D(target, level, xoffset, yoffset, zoffset, 1, 1, 1, format, type, pixels); in TexSubImage3DMinimizedProc()
620 if (strcmp(procName, "glTexSubImage3D") == 0) in TraceLoadProc()
/third_party/skia/third_party/externals/angle2/src/tests/restricted_traces/
H A Dtrace_gles_loader_autogen.h251 #define glTexSubImage3D t_glTexSubImage3D macro
/third_party/skia/third_party/externals/angle2/util/
H A Dgles_loader_autogen.h251 #define glTexSubImage3D l_glTexSubImage3D macro
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dentry_points.cpp1015 GL_APICALL void GL_APIENTRY glTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLenum type, const void *data) in glTexSubImage3D() function

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