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Searched refs:glTex (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/gl/
H A DGrGLRenderTarget.cpp191 auto* glTex = static_cast<GrGLTexture*>(this->asTexture()); in bindInternal() local
204 glTex->target(), in bindInternal()
205 glTex->textureID(), in bindInternal()
211 glTex->target(), in bindInternal()
212 glTex->textureID(), in bindInternal()
H A DGrGLGpu.cpp811 static bool check_write_and_transfer_input(GrGLTexture* glTex) { in check_write_and_transfer_input() argument
812 if (!glTex) { in check_write_and_transfer_input()
817 if (GR_GL_TEXTURE_EXTERNAL == glTex->target()) { in check_write_and_transfer_input()
831 auto glTex = static_cast<GrGLTexture*>(surface->asTexture()); in onWritePixels() local
833 if (!check_write_and_transfer_input(glTex)) { in onWritePixels()
837 this->bindTextureToScratchUnit(glTex->target(), glTex->textureID()); in onWritePixels()
842 auto params = glTex->parameters(); in onWritePixels()
844 int maxLevel = glTex->maxMipmapLevel(); in onWritePixels()
846 GL_CALL(TexParameteri(glTex in onWritePixels()
874 GrGLTexture* glTex = static_cast<GrGLTexture*>(texture); onTransferPixelsTo() local
3472 auto glTex = static_cast<GrGLTexture*>(texture); onRegenerateMipMapLevels() local
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