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Searched refs:glRT (Results 1 - 2 of 2) sorted by relevance

/third_party/skia/src/gpu/gl/
H A DGrGLOpsRenderPass.cpp48 auto glRT = static_cast<GrGLRenderTarget*>(fRenderTarget); in onBegin() local
51 glRT->hasDynamicMSAAAttachment()) { in onBegin()
54 fGpu->resolveRenderFBOs(glRT, this->dmsaaLoadStoreBounds().asSkIRect(), in onBegin()
57 fGpu->drawSingleIntoMSAAFBO(glRT, this->dmsaaLoadStoreBounds().asSkIRect()); in onBegin()
61 fGpu->beginCommandBuffer(glRT, fUseMultisampleFBO, fContentBounds, fOrigin, in onBegin()
66 auto glRT = static_cast<GrGLRenderTarget*>(fRenderTarget); in onEnd() local
67 fGpu->endCommandBuffer(glRT, fUseMultisampleFBO, fColorLoadAndStoreInfo, in onEnd()
72 glRT->hasDynamicMSAAAttachment()) { in onEnd()
74 fGpu->resolveRenderFBOs(glRT, this->dmsaaLoadStoreBounds().asSkIRect(), in onEnd()
H A DGrGLGpu.cpp1899 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(renderTarget); in flushGLState() local
1902 SkASSERT(glRT->getStencilAttachment(useMultisampleFBO)); in flushGLState()
1905 glRT->numStencilBits(useMultisampleFBO)); in flushGLState()
1910 glRT, programInfo.origin()); in flushGLState()
1916 this->flushRenderTarget(glRT, useMultisampleFBO); in flushGLState()
1987 GrGLRenderTarget* glRT = static_cast<GrGLRenderTarget*>(target); in clear() local
1990 this->flushRenderTarget(glRT, useMultisampleFBO, origin, scissor.rect()); in clear()
1992 this->flushRenderTarget(glRT, useMultisampleFBO); in clear()
1994 this->flushScissor(scissor, glRT->height(), origin); in clear()
2131 GrGLRenderTarget* glRT in clearStencilClip() local
2249 auto glRT = static_cast<GrGLRenderTarget*>(rt); onGetOpsRenderPass() local
2366 auto glRT = static_cast<GrGLRenderTarget*>(target); onResolveRenderTarget() local
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