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Searched refs:glDepthFunc (Results 1 - 25 of 86) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboDepthbufferTests.cpp201 glDepthFunc(GL_ALWAYS); in render()
208 glDepthFunc(GL_LESS); // (1 < depth) ? in render()
213 glDepthFunc(GL_GREATER); // (0 > depth) ? in render()
287 glDepthFunc(GL_ALWAYS); in render()
293 glDepthFunc(GL_EQUAL); in render()
H A Des3fFboMultisampleTests.cpp145 glDepthFunc(GL_ALWAYS); in render()
185 glDepthFunc(GL_LESS); in render()
H A Des3fFboInvalidateTests.cpp180 glDepthFunc(GL_ALWAYS); in render()
272 glDepthFunc(GL_ALWAYS); in render()
529 glDepthFunc(GL_ALWAYS); in render()
783 glDepthFunc(GL_ALWAYS); in render()
1168 glDepthFunc(GL_ALWAYS); in render()
1295 glDepthFunc(GL_ALWAYS); in render()
H A Des3fNegativeFragmentApiTests.cpp71 ES3F_ADD_API_CASE(depth_func, "Invalid glDepthFunc() usage", in init()
74 glDepthFunc(-1); in init()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DReadOnlyFeedbackLoopTest.cpp97 glDepthFunc(GL_ALWAYS); in TEST_P()
118 glDepthFunc(GL_GREATER); in TEST_P()
H A DMultisampledRenderToTextureTest.cpp867 glDepthFunc(GL_GREATER); in TEST_P()
1126 glDepthFunc(GL_EQUAL); in blitFramebufferTestCommon()
1430 glDepthFunc(GL_ALWAYS); in TEST_P()
1452 glDepthFunc(GL_LESS); in TEST_P()
1492 glDepthFunc(GL_ALWAYS); in TEST_P()
1754 glDepthFunc(GL_LESS); in drawCopyDrawAttachDepthStencilClearThenDrawCommon()
2054 glDepthFunc(GL_LESS); in depthStencilClearThenDrawCommon()
2140 glDepthFunc(GL_LESS); in TEST_P()
2231 glDepthFunc(GL_ALWAYS); in TEST_P()
2264 glDepthFunc(GL_LES in TEST_P()
[all...]
H A DDepthStencilTest.cpp141 glDepthFunc(GL_EQUAL); in ensureDepthUnaffected()
295 glDepthFunc(GL_LESS); in TEST_P()
342 glDepthFunc(GL_ALWAYS); in drawAndCompareDepth()
563 glDepthFunc(GL_ALWAYS); in TEST_P()
589 glDepthFunc(GL_LESS); in TEST_P()
H A DVulkanPerformanceCounterTest.cpp78 glDepthFunc(GL_GEQUAL); in setupClearAndDrawForInvalidateTest()
1247 glDepthFunc(GL_LESS); in TEST_P()
1305 glDepthFunc(GL_LESS); in TEST_P()
1348 glDepthFunc(GL_LEQUAL); in TEST_P()
1555 glDepthFunc(GL_ALWAYS); in TEST_P()
1584 glDepthFunc(GL_GREATER); in TEST_P()
1638 glDepthFunc(GL_LESS); in TEST_P()
1709 glDepthFunc(GL_ALWAYS); in TEST_P()
1741 glDepthFunc(GL_LESS); in TEST_P()
1750 glDepthFunc(GL_GREATE in TEST_P()
[all...]
H A DGeometryShaderTest.cpp1108 glDepthFunc(GL_LESS);
1218 glDepthFunc(GL_LESS);
1290 glDepthFunc(GL_ALWAYS);
1551 glDepthFunc(GL_ALWAYS);
1562 glDepthFunc(GL_LESS);
H A DMultisampleTest.cpp422 glDepthFunc(GL_LESS); in TEST_P()
441 glDepthFunc(GL_GREATER); in TEST_P()
H A DDepthStencilFormatsTest.cpp99 glDepthFunc(GL_GEQUAL); in verifyDepthRenderBuffer()
957 glDepthFunc(GL_LESS); in TEST_P()
1000 glDepthFunc(GL_GEQUAL); in TEST_P()
1073 glDepthFunc(GL_GEQUAL); in TEST_P()
H A DBuiltinVariableTest.cpp260 glDepthFunc(GL_EQUAL); in CheckDepthWritten()
H A DClearTest.cpp73 glDepthFunc(GL_LESS); in verifyDepth()
527 glDepthFunc(GL_LEQUAL); in TEST_P()
1761 glDepthFunc(maskDepth ? GL_GREATER : GL_EQUAL); in maskedScissoredColorDepthStencilClear()
2079 glDepthFunc(GL_LESS); in TEST_P()
2141 glDepthFunc(GL_ALWAYS); in TEST_P()
2194 glDepthFunc(GL_LESS); in TEST_P()
2251 glDepthFunc(GL_LESS); in TEST_P()
H A DRobustResourceInitTest.cpp1047 glDepthFunc(GL_EQUAL); in TEST_P()
1531 glDepthFunc(GL_EQUAL); in maskedDepthClear()
2222 glDepthFunc(GL_LESS); in TEST_P()
2309 glDepthFunc(GL_EQUAL); in TEST_P()
2368 glDepthFunc(GL_EQUAL); in TEST_P()
2447 glDepthFunc(GL_LESS); in TEST_P()
H A DDiscardFramebufferEXTTest.cpp202 glDepthFunc(GL_LESS); in TEST_P()
H A DBlitFramebufferANGLETest.cpp1293 glDepthFunc(GL_LESS); in TEST_P()
1304 glDepthFunc(GL_GREATER); in TEST_P()
1419 glDepthFunc(GL_EQUAL); in TEST_P()
2594 glDepthFunc(GL_LESS); in TEST_P()
2601 glDepthFunc(GL_GREATER); in TEST_P()
H A DOcclusionQueriesTest.cpp339 glDepthFunc(GL_NEVER); in TEST_P()
/third_party/vk-gl-cts/modules/gles2/functional/
H A Des2fDepthRangeTests.cpp195 glDepthFunc(GL_ALWAYS); in iterate()
217 glDepthFunc(m_compareFunc); in iterate()
337 glDepthFunc(GL_ALWAYS); in iterate()
347 glDepthFunc(GL_LEQUAL); in iterate()
H A Des2fNegativeFragmentApiTests.cpp63 ES2F_ADD_API_CASE(depth_func, "Invalid glDepthFunc() usage", in init()
66 glDepthFunc(-1); in init()
/third_party/glfw/examples/
H A Dsplitview.c239 glDepthFunc(GL_LEQUAL); in drawAllViews()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeFragmentApiTests.cpp63 ctx.glDepthFunc(-1); in depth_func()
485 {depth_func, "depth_func", "Invalid glDepthFunc() usage" }, in getNegativeFragmentApiTestFunctions()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrContextWrapper.cpp314 void ContextWrapper::glDepthFunc (deUint32 func) in glDepthFunc() function in sglr::ContextWrapper
/third_party/mesa3d/src/gallium/frontends/wgl/
H A Dstw_context.c900 &glDepthFunc,
/third_party/openGLES/api/GLSC/1.0.1/
H A Dgl.h491 GLAPI void APIENTRY glDepthFunc (GLenum func);
/third_party/openGLES/api/GLSC/1.0/
H A Dgl.h487 GLAPI void APIENTRY glDepthFunc (GLenum func);

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