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Searched refs:glClearBufferfi (Results 1 - 25 of 41) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
H A Des3fFboStencilbufferTests.cpp103 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
200 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
H A Des3fNegativeBufferApiTests.cpp537 ES3F_ADD_API_CASE(clear_bufferfi, "Invalid glClearBufferfi() usage", in init()
540 glClearBufferfi(-1, 0, 1.0f, 1); in init()
542 glClearBufferfi(GL_FRAMEBUFFER, 0, 1.0f, 1); in init()
547 glClearBufferfi(GL_DEPTH, 0, 1.0f, 1); in init()
549 glClearBufferfi(GL_STENCIL, 0, 1.0f, 1); in init()
551 glClearBufferfi(GL_COLOR, 0, 1.0f, 1); in init()
556 glClearBufferfi(GL_DEPTH_STENCIL, 1, 1.0f, 1); in init()
H A Des3fFboMultisampleTests.cpp133 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
H A Des3fFboInvalidateTests.cpp872 glClearBufferfi (GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
H A Des3fFramebufferBlitTests.cpp554 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in render()
/third_party/skia/third_party/externals/angle2/src/tests/perf_tests/
H A DBlitFramebufferPerf.cpp218 glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.5f, 1); in drawBenchmark()
/third_party/skia/third_party/externals/angle2/src/tests/gl_tests/
H A DFramebufferMultiviewTest.cpp518 // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers
560 glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); in TEST_P()
646 // Test that glClearBufferfi clears the contents of the stencil buffer for only the attached layers
690 glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.0f, 0); in TEST_P()
H A DClearTest.cpp2405 // Test that glClearBufferfi correctly masks the clear stencil value.
2420 glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.5f, 0x142); in TEST_P()
2438 // Test that glClearBufferfi works when stencil attachment is not present.
2458 // Clear depth/stencil with glClearBufferfi. Note that the stencil attachment doesn't exist. in TEST_P()
2459 glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.5f, 0x55); in TEST_P()
H A DRobustResourceInitTest.cpp2395 // Test that blit between two depth/stencil buffers after glClearBufferfi works. The blit is done
2464 glClearBufferfi(GL_DEPTH_STENCIL, 0, 1.0f, 0); in TEST_P()
2467 glClearBufferfi(GL_DEPTH_STENCIL, 0, 0.5f, 0x3C); in TEST_P()
/third_party/vk-gl-cts/modules/gles31/functional/
H A Des31fNegativeBufferApiTests.cpp661 ctx.glClearBufferfi (-1, 0, 1.0f, 1); in clear_bufferfi()
663 ctx.glClearBufferfi (GL_FRAMEBUFFER, 0, 1.0f, 1); in clear_bufferfi()
665 ctx.glClearBufferfi (GL_DEPTH, 0, 1.0f, 1); in clear_bufferfi()
667 ctx.glClearBufferfi (GL_STENCIL, 0, 1.0f, 1); in clear_bufferfi()
669 ctx.glClearBufferfi (GL_COLOR, 0, 1.0f, 1); in clear_bufferfi()
674 ctx.glClearBufferfi (GL_DEPTH_STENCIL, 1, 1.0f, 1); in clear_bufferfi()
2012 {clear_bufferfi, "clear_bufferfi", "Invalid glClearBufferfi() usage" }, in getNegativeBufferApiTestFunctions()
/third_party/vk-gl-cts/framework/opengl/simplereference/
H A DsglrContextWrapper.cpp284 void ContextWrapper::glClearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil) in glClearBufferfi() function in sglr::ContextWrapper
H A DsglrContextWrapper.hpp253 void glClearBufferfi (deUint32 buffer, int drawbuffer, float depth, int stencil);
H A DsglrGLContext.cpp480 m_wrapper->glClearBufferfi(buffer, drawbuffer, depth, stencil); in clearBufferfi()
/third_party/skia/third_party/externals/angle2/src/tests/restricted_traces/
H A Dtrace_gles_loader_autogen.h307 #define glClearBufferfi t_glClearBufferfi macro
/third_party/skia/third_party/externals/angle2/util/
H A Dgles_loader_autogen.h307 #define glClearBufferfi l_glClearBufferfi macro
/third_party/skia/third_party/externals/swiftshader/src/OpenGL/libGLESv2/
H A Dentry_points.cpp1310 GL_APICALL void GL_APIENTRY glClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) in glClearBufferfi() function
/third_party/mesa3d/include/GLES3/
H A Dgl31.h1159 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
H A Dgl3.h1159 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
/third_party/openGLES/api/GLES3/
H A Dgl3.h1140 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
H A Dgl31.h1140 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
/third_party/skia/third_party/externals/swiftshader/include/GLES3/
H A Dgl3.h1159 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
/third_party/skia/third_party/externals/opengl-registry/api/GLES3/
H A Dgl3.h1159 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
H A Dgl31.h1161 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
/third_party/skia/third_party/externals/angle2/include/GLES3/
H A Dgl3.h1140 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
H A Dgl31.h1140 GL_APICALL void GL_APIENTRY glClearBufferfi (GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);

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